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<blockquote data-quote="Celebrim" data-source="post: 3726323" data-attributes="member: 4937"><p>Video game developers.</p><p></p><p>4E changes were predicated on the assumption that the vast majority of profit in the RPG market of the future would be in CRPGs, and MMORPGs in particular. To reach that market, they had to come up with a system that wasn't so rigidly turn based and could transition easily and naturally to a real time system. Every aspect of the game will need to take into account the different assuptions of a cRPG. Hense, the game needs finer gradients for more frequent leveling (go from 20-25 levels), it needs resource management that fits the pacing of a video game, it needs simplified monsters with highly cinematic trigger/response abilities, and so forth.</p><p></p><p>I can't really blame them for that. They are probably right on all counts, but I don't expect to be playing thier game in either its paper or computer form.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3726323, member: 4937"] Video game developers. 4E changes were predicated on the assumption that the vast majority of profit in the RPG market of the future would be in CRPGs, and MMORPGs in particular. To reach that market, they had to come up with a system that wasn't so rigidly turn based and could transition easily and naturally to a real time system. Every aspect of the game will need to take into account the different assuptions of a cRPG. Hense, the game needs finer gradients for more frequent leveling (go from 20-25 levels), it needs resource management that fits the pacing of a video game, it needs simplified monsters with highly cinematic trigger/response abilities, and so forth. I can't really blame them for that. They are probably right on all counts, but I don't expect to be playing thier game in either its paper or computer form. [/QUOTE]
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