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<blockquote data-quote="Rystil Arden" data-source="post: 3310318" data-attributes="member: 29014"><p>Targeted Area Autofire Exploit #1--the guaranteed hit:</p><p></p><p>Trade-off to get +5 to Hit -5 to Toughness Save. This makes your Blast have fewer ranks, so it is a piece of cake to add the x3 Autofire for up to +10, 1-for-1. Also take Accurate Attack. Your plan is to Accurate Attack x4, which allows a 1 to hit.</p><p></p><p>The following is per enemy--all of them have to make Toughness saves, although if the roll is low, all are more likely to make it out fine.</p><p></p><p>2.5% unconscious</p><p>16.25% staggered+stunned+bruised</p><p>22.5% stunned+bruised</p><p>20% bruised</p><p>38.75% nothing</p><p></p><p></p><p>Exploit #2--Trading Accuracy for Unconsciousness</p><p></p><p>Don't use Accurate Attack now. You hit on a 5. Notice that while the chance of nothing happening increases, the chance of being staggered or unconscious increases by more</p><p></p><p>10% Unconscious</p><p>13% Staggered+Stunned+Bruised</p><p>20% Stunned+Bruised</p><p>16% Bruised</p><p>41% Nothing</p><p></p><p>Exploit #3--If This Works, Your Whole Team is Going Down</p><p></p><p>Don't even do a trade-off at all. Now you hit on a 10, so your chance of nothing happening is much higher, but if you manage to hit at all, there's a 79% chance per enemy of being at least stunned (divided evenly among the three groups of stunned and worse).</p><p></p><p>13.75% Unconscious</p><p>13.75% Staggered and Stunned</p><p>13.75% Stunned</p><p>11% Bruised</p><p>47.75% Nothing</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3310318, member: 29014"] Targeted Area Autofire Exploit #1--the guaranteed hit: Trade-off to get +5 to Hit -5 to Toughness Save. This makes your Blast have fewer ranks, so it is a piece of cake to add the x3 Autofire for up to +10, 1-for-1. Also take Accurate Attack. Your plan is to Accurate Attack x4, which allows a 1 to hit. The following is per enemy--all of them have to make Toughness saves, although if the roll is low, all are more likely to make it out fine. 2.5% unconscious 16.25% staggered+stunned+bruised 22.5% stunned+bruised 20% bruised 38.75% nothing Exploit #2--Trading Accuracy for Unconsciousness Don't use Accurate Attack now. You hit on a 5. Notice that while the chance of nothing happening increases, the chance of being staggered or unconscious increases by more 10% Unconscious 13% Staggered+Stunned+Bruised 20% Stunned+Bruised 16% Bruised 41% Nothing Exploit #3--If This Works, Your Whole Team is Going Down Don't even do a trade-off at all. Now you hit on a 10, so your chance of nothing happening is much higher, but if you manage to hit at all, there's a 79% chance per enemy of being at least stunned (divided evenly among the three groups of stunned and worse). 13.75% Unconscious 13.75% Staggered and Stunned 13.75% Stunned 11% Bruised 47.75% Nothing [/QUOTE]
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