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Targeting "closest enemy" with curses, powers
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<blockquote data-quote="Kordeth" data-source="post: 4301542" data-attributes="member: 5036"><p>First point: There are no warlock powers that only target the nearest enemy except the Warlock's Curse. There are a few that compel the target of the attack to attack the creature nearest to it, but that's it.</p><p></p><p>Second of all, the reasoning behind this is to reinforce the striker's role as a skirmisher. Warlocks and rangers are supposed to skulk around the edges of the fight and look for targets of opportunity. Being required to curse the nearest enemy encourages that.</p><p></p><p></p><p></p><p>That's not a savvy DM, that's a jerk DM. Besides, given the surprisingly decent number of mobility powers and a modicum of intelligent tactics on the warlock's part, it's actually very hard to consistently avoid being cursed. Move around, teleport if you can, ready actions--it's not very hard to curse the target you want.</p><p></p><p></p><p></p><p>This is a prime example of why 4E combats should not take place in one-square wide hallways.</p><p></p><p></p><p></p><p>You can always use it, it might just take a round or two before you can use it on the big target you want to use it on most.</p><p></p><p></p><p></p><p>They've already errata'd it--to closest enemy you can see. The Curse and the ranger's Hunter's Quarry work exactly as they're meant to, and they do a great job of encouraging tactical gameplay.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4301542, member: 5036"] First point: There are no warlock powers that only target the nearest enemy except the Warlock's Curse. There are a few that compel the target of the attack to attack the creature nearest to it, but that's it. Second of all, the reasoning behind this is to reinforce the striker's role as a skirmisher. Warlocks and rangers are supposed to skulk around the edges of the fight and look for targets of opportunity. Being required to curse the nearest enemy encourages that. That's not a savvy DM, that's a jerk DM. Besides, given the surprisingly decent number of mobility powers and a modicum of intelligent tactics on the warlock's part, it's actually very hard to consistently avoid being cursed. Move around, teleport if you can, ready actions--it's not very hard to curse the target you want. This is a prime example of why 4E combats should not take place in one-square wide hallways. You can always use it, it might just take a round or two before you can use it on the big target you want to use it on most. They've already errata'd it--to closest enemy you can see. The Curse and the ranger's Hunter's Quarry work exactly as they're meant to, and they do a great job of encouraging tactical gameplay. [/QUOTE]
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Targeting "closest enemy" with curses, powers
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