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Targeting into Concealment
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<blockquote data-quote="ThirdWizard" data-source="post: 2894790" data-attributes="member: 12037"><p>Forget Range: Touch spells exist. Completely don't think about them. Pretend that there is no such thing as a Range: Touch spell in the game of D&D, and that all Range: Touch spells are gone, completely and utterly.</p><p></p><p>Now, we have <em>hold person</em>, and the caster is blind. He needs to know exactly where the enemy is to cast the spell on him. Normally, he wouldn't be blind and he could cast the spell on anyone he sees, but since the BBEG cast <em>blindness</em> on him, he now can't see a thing.</p><p></p><p>He now has to rely on another means to know where the enemy is. Now, he knows that there are minions beside, him, he has made a Listen check to pinpoint which square one of them is in! So he's half there. He still can't target the enemy because he doesn't have an exact location. To do that, he needs to touch them.</p><p></p><p>Why? Because of the clause provided above. See, since he can't see them, he needs some other way of knowing exactly where the enemy is to cast a spell on them. So he feels around him, trying to find the enemy who he knows is there. To do so, the DM rules that he has to make a touch attack against the enemy and suffer the 50% miss chance since he's blind.</p><p></p><p>Luckily he makes the roll! He bumps into the enemy, getting solid proof of his exact location! When he does so, he casts his spell, using that location as the spot for his target to affect. He casts <em>hold person</em> and affects the target he found through touch, the guy fails his Will save, and now he doesn't have to worry about the adjacent foe... for the time being at least.</p><p></p><p>See? It has absolutely nothing to do with Range: Touch spells. It is just like seeing the opponent, a way to find their location on the battlefield. He didn't cast the spell through the touch. He used the touch as a means of locating the enemy. <em>That</em> is what the rule is about.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2894790, member: 12037"] Forget Range: Touch spells exist. Completely don't think about them. Pretend that there is no such thing as a Range: Touch spell in the game of D&D, and that all Range: Touch spells are gone, completely and utterly. Now, we have [i]hold person[/i], and the caster is blind. He needs to know exactly where the enemy is to cast the spell on him. Normally, he wouldn't be blind and he could cast the spell on anyone he sees, but since the BBEG cast [i]blindness[/i] on him, he now can't see a thing. He now has to rely on another means to know where the enemy is. Now, he knows that there are minions beside, him, he has made a Listen check to pinpoint which square one of them is in! So he's half there. He still can't target the enemy because he doesn't have an exact location. To do that, he needs to touch them. Why? Because of the clause provided above. See, since he can't see them, he needs some other way of knowing exactly where the enemy is to cast a spell on them. So he feels around him, trying to find the enemy who he knows is there. To do so, the DM rules that he has to make a touch attack against the enemy and suffer the 50% miss chance since he's blind. Luckily he makes the roll! He bumps into the enemy, getting solid proof of his exact location! When he does so, he casts his spell, using that location as the spot for his target to affect. He casts [i]hold person[/i] and affects the target he found through touch, the guy fails his Will save, and now he doesn't have to worry about the adjacent foe... for the time being at least. See? It has absolutely nothing to do with Range: Touch spells. It is just like seeing the opponent, a way to find their location on the battlefield. He didn't cast the spell through the touch. He used the touch as a means of locating the enemy. [i]That[/i] is what the rule is about. [/QUOTE]
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