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<blockquote data-quote="ccooke" data-source="post: 6690543" data-attributes="member: 6695890"><p>Depends on the circumstance.</p><p></p><p>Simply having an archer predicting the path of the target is pure blind shooting, as standard - the archer aims for a square and has disadvantage. For a lofted shot over an obstacle, though, I might apply cover rules as well, or increase the AC. It would depend on the weather, too!</p><p></p><p>A spotter somehow telling (Message cantrip?) the archer where to shoot? This is essentially a knowledge transfer problem.</p><p>Here is how I've previously ruled in similar situations:</p><p></p><p>First, I assign a DC to explaining the situation. In this case, this is "How hard is it for the spotter to describe the shot the archer needs to make?". This will be used both for the spotter and the archer. Disadvantage if the spotter can't actually see the archer, of course. The players are, of course, not told the DC. </p><p>Then the spotter makes an Intelligence check against that DC and I record their margin of success (or failure!)</p><p>Finally, I ask the archer to make a Wisdom check to understand the instructions from the spotter. The spotter's margin of success is subtracted from the DC - so if the spotter did well, the check is easier. If they did badly, the DC increases.</p><p>(This is, effectively, the cooperative version of an opposed roll)</p><p></p><p>The archer then makes their shot using the blind shooting rules (I would probably treat this as the above simpler case). The cooperation roll determines whether the archer is aiming at the right spot or not - I would probably roll a d8 for direction and use the amount the roll failed to determine how far off course it is, for a failure.</p><p></p><p>That all looks quite complex in type. It seemed much simpler when improvising in play, somehow!</p></blockquote><p></p>
[QUOTE="ccooke, post: 6690543, member: 6695890"] Depends on the circumstance. Simply having an archer predicting the path of the target is pure blind shooting, as standard - the archer aims for a square and has disadvantage. For a lofted shot over an obstacle, though, I might apply cover rules as well, or increase the AC. It would depend on the weather, too! A spotter somehow telling (Message cantrip?) the archer where to shoot? This is essentially a knowledge transfer problem. Here is how I've previously ruled in similar situations: First, I assign a DC to explaining the situation. In this case, this is "How hard is it for the spotter to describe the shot the archer needs to make?". This will be used both for the spotter and the archer. Disadvantage if the spotter can't actually see the archer, of course. The players are, of course, not told the DC. Then the spotter makes an Intelligence check against that DC and I record their margin of success (or failure!) Finally, I ask the archer to make a Wisdom check to understand the instructions from the spotter. The spotter's margin of success is subtracted from the DC - so if the spotter did well, the check is easier. If they did badly, the DC increases. (This is, effectively, the cooperative version of an opposed roll) The archer then makes their shot using the blind shooting rules (I would probably treat this as the above simpler case). The cooperation roll determines whether the archer is aiming at the right spot or not - I would probably roll a d8 for direction and use the amount the roll failed to determine how far off course it is, for a failure. That all looks quite complex in type. It seemed much simpler when improvising in play, somehow! [/QUOTE]
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