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<blockquote data-quote="Hriston" data-source="post: 6690604" data-attributes="member: 6787503"><p><strong>Indirect Fire</strong></p><p></p><p>This is an issue not only of indirect fire, but that the target is unseen and therefore possibly hidden, so first I would need to determine if the the target was indeed hidden from the archer. To do this, I'd roll a stealth check for the target, maybe at advantage depending on the size of the intervening wall and the distance involved, and compare this with the archer's passive perception, possibly at disadvantage. If the target is hidden, of course, the archer will need to guess where the target is, and if s/he guesses wrong the attack will miss.</p><p></p><p>Assuming the archer guesses right, or that the target is not hidden, however, I'd modify a few things due to the use of indirect fire. First of all, I wouldn't impose disadvantage. The target is unseen (disadvantage), but so is the attacker from the target's point of view (advantage), so anything that gives advantage or disadvantage will be cancelled out by that circumstance. No one has the advantage here.</p><p></p><p>I would impose a range <em>restriction</em>. The target must be within long range of the archer's weapon, meaning out of short range. My assumption here is that short range represents a straight shot, whereas long range is accomplished with an arcing trajectory, thus the increased difficulty of the shot (represented by disadvantage, which I am not using due to the attacker being unseen). I'd shorten the range distances of the weapon, however, to 2/3 of their normal values because of the high angle being used to surmount the wall. For example, if the attack is made with a longbow, the target would need to be at least 100' away, but no more than 400' away. This is assuming the wall is roughly centered between the archer and the target.</p><p></p><p>I would also give the target the +2 bonus to AC for 1/2 cover because although an attack is possible due to the wall not protecting the target from an arrow coming from above, the high angle of the attack results in an effectively smaller target, roughly 1/2 the size.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6690604, member: 6787503"] [b]Indirect Fire[/b] This is an issue not only of indirect fire, but that the target is unseen and therefore possibly hidden, so first I would need to determine if the the target was indeed hidden from the archer. To do this, I'd roll a stealth check for the target, maybe at advantage depending on the size of the intervening wall and the distance involved, and compare this with the archer's passive perception, possibly at disadvantage. If the target is hidden, of course, the archer will need to guess where the target is, and if s/he guesses wrong the attack will miss. Assuming the archer guesses right, or that the target is not hidden, however, I'd modify a few things due to the use of indirect fire. First of all, I wouldn't impose disadvantage. The target is unseen (disadvantage), but so is the attacker from the target's point of view (advantage), so anything that gives advantage or disadvantage will be cancelled out by that circumstance. No one has the advantage here. I would impose a range [I]restriction[/I]. The target must be within long range of the archer's weapon, meaning out of short range. My assumption here is that short range represents a straight shot, whereas long range is accomplished with an arcing trajectory, thus the increased difficulty of the shot (represented by disadvantage, which I am not using due to the attacker being unseen). I'd shorten the range distances of the weapon, however, to 2/3 of their normal values because of the high angle being used to surmount the wall. For example, if the attack is made with a longbow, the target would need to be at least 100' away, but no more than 400' away. This is assuming the wall is roughly centered between the archer and the target. I would also give the target the +2 bonus to AC for 1/2 cover because although an attack is possible due to the wall not protecting the target from an arrow coming from above, the high angle of the attack results in an effectively smaller target, roughly 1/2 the size. [/QUOTE]
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