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Tarnished Knight PrC (Vigilante Mod)
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<blockquote data-quote="Brasswatchman" data-source="post: 2743557" data-attributes="member: 36967"><p>So I need a prestige class that resembles the private detective protagonists of the old film noirs, which is geared towards paladins and clerics. The vigilante PrC in Complete Adventurer came pretty close to what I wanted; but I decided I needed to gear it more towards paladins and clerics, and gear it more towards investigation than ass-kicking; less Batman, and more Phillip Marlowe. Anyway, here's what I have so far. Thanks.</p><p></p><p>TARNISHED KNIGHT</p><p>Hit Dice: d8</p><p>BAB: Average</p><p>Good Saves: Ref, Will.</p><p></p><p>Prerequisites:</p><p>Alignment: any nonevil</p><p>BAB: +5</p><p>Skills: Bluff 2 ranks, Gather Info 4 ranks, Knowledge (religion) 4 ranks, Sense Motive 4 ranks.</p><p>Feats: Alertness.</p><p>Special: Able to use divine magic.</p><p>Affiliation: Private Inquisition.</p><p></p><p>Class Skills:</p><p>Bluff, Climb, Craft, Diplomacy, Disguise, Gather Information, Hide, Intimidate, Jump, Knowledge (all variants, taken individually), Move Silently, Open Lock, Search, Sense Motive.</p><p>Skill Points Per Level: 6 + Int.</p><p> </p><p>1: moral sense, operator +2.</p><p>2: smite evil 1/day; spells per day: +1 level of existing class.</p><p>3: quick search</p><p>4: speak with dead 1/day; spells per day: +1 level of existing class.</p><p>5: quick hide</p><p>6: smite evil 2/day; spells per day: +1 level of existing class.</p><p>7: operator +4</p><p>8: dimensional anchor; spells per day: +1 level of existing class.</p><p>9: True seeing; operator +6.</p><p>10: smite evil 3/day; spells per day: +1 level of existing class.</p><p></p><p>Weapon and Armor Proficiency: The tarnished knight is proficient with all simple and martial weapons, plus the hand crossbow. They are not proficient with any type of armor or shields.</p><p> Paladins can take ranks in the tarnished knight without losing their paladin abilities.</p><p></p><p>Moral Sense: At 1st level, a tarnished knight can immediately learn a creature or object’s alignment with a single glance. Treat this as a spell-like ability where the tarnished knight, at will, can cast the spells detect law, detect chaos, detect good and detect evil all at the same time. Moral sense effectively replaces a paladin’s detect evil ability.</p><p></p><p>Operator (Ex): A tarnished knight knows how to negotiate the dangerous streets. At 1st level, she gains a +2 competence bonus on Diplomacy and Gather Information checks while working in an urban environment. At 7th level, this bonus increases to +4; at 9th level, the bonus increases to +6.</p><p></p><p>Smite Evil: At 2nd level, and every three levels afterwards, a tarnished knight can use the smite evil ability, as per the paladin special ability (pg. 44, PHB). This ability stacks with the smite evil ability of the paladin class; so that a paladin 5/tarnished knight 2 can use the ability 3 times per day. </p><p></p><p>Quick Search (Ex): As per the vigilante special ability (pg. 88, Complete Adventurer). Allows the tarnished knight to search a 5-foot-square area as a move-equivalent action.</p><p></p><p>Speak with Dead (Su): Starting at 4th level, a tarnished knight can use speak with dead once per day. Her caster level equals her class level.</p><p></p><p>Quick Hide (Ex): As per the vigilante special ability (pg. 88, Complete Adventurer). Allows a tarnished knight to make a Bluff check as a distraction for a Hide check as a move-equivalent action. Gains a +4 bonus on Bluff checks made for this purpose.</p><p></p><p>Dimensional Anchor (Sp): Starting at 8th level, can use dimensional anchor once per day. Her caster level equals her class level.</p><p></p><p>True Seeing: At 9th level, a tarnished knight can cast true seeing (as per the cleric spell, pg. 296, PHB) at will.</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 2743557, member: 36967"] So I need a prestige class that resembles the private detective protagonists of the old film noirs, which is geared towards paladins and clerics. The vigilante PrC in Complete Adventurer came pretty close to what I wanted; but I decided I needed to gear it more towards paladins and clerics, and gear it more towards investigation than ass-kicking; less Batman, and more Phillip Marlowe. Anyway, here's what I have so far. Thanks. TARNISHED KNIGHT Hit Dice: d8 BAB: Average Good Saves: Ref, Will. Prerequisites: Alignment: any nonevil BAB: +5 Skills: Bluff 2 ranks, Gather Info 4 ranks, Knowledge (religion) 4 ranks, Sense Motive 4 ranks. Feats: Alertness. Special: Able to use divine magic. Affiliation: Private Inquisition. Class Skills: Bluff, Climb, Craft, Diplomacy, Disguise, Gather Information, Hide, Intimidate, Jump, Knowledge (all variants, taken individually), Move Silently, Open Lock, Search, Sense Motive. Skill Points Per Level: 6 + Int. 1: moral sense, operator +2. 2: smite evil 1/day; spells per day: +1 level of existing class. 3: quick search 4: speak with dead 1/day; spells per day: +1 level of existing class. 5: quick hide 6: smite evil 2/day; spells per day: +1 level of existing class. 7: operator +4 8: dimensional anchor; spells per day: +1 level of existing class. 9: True seeing; operator +6. 10: smite evil 3/day; spells per day: +1 level of existing class. Weapon and Armor Proficiency: The tarnished knight is proficient with all simple and martial weapons, plus the hand crossbow. They are not proficient with any type of armor or shields. Paladins can take ranks in the tarnished knight without losing their paladin abilities. Moral Sense: At 1st level, a tarnished knight can immediately learn a creature or object’s alignment with a single glance. Treat this as a spell-like ability where the tarnished knight, at will, can cast the spells detect law, detect chaos, detect good and detect evil all at the same time. Moral sense effectively replaces a paladin’s detect evil ability. Operator (Ex): A tarnished knight knows how to negotiate the dangerous streets. At 1st level, she gains a +2 competence bonus on Diplomacy and Gather Information checks while working in an urban environment. At 7th level, this bonus increases to +4; at 9th level, the bonus increases to +6. Smite Evil: At 2nd level, and every three levels afterwards, a tarnished knight can use the smite evil ability, as per the paladin special ability (pg. 44, PHB). This ability stacks with the smite evil ability of the paladin class; so that a paladin 5/tarnished knight 2 can use the ability 3 times per day. Quick Search (Ex): As per the vigilante special ability (pg. 88, Complete Adventurer). Allows the tarnished knight to search a 5-foot-square area as a move-equivalent action. Speak with Dead (Su): Starting at 4th level, a tarnished knight can use speak with dead once per day. Her caster level equals her class level. Quick Hide (Ex): As per the vigilante special ability (pg. 88, Complete Adventurer). Allows a tarnished knight to make a Bluff check as a distraction for a Hide check as a move-equivalent action. Gains a +4 bonus on Bluff checks made for this purpose. Dimensional Anchor (Sp): Starting at 8th level, can use dimensional anchor once per day. Her caster level equals her class level. True Seeing: At 9th level, a tarnished knight can cast true seeing (as per the cleric spell, pg. 296, PHB) at will. [/QUOTE]
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