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Tarrasque Adventure Ideas
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<blockquote data-quote="Lord Zardoz" data-source="post: 2419399" data-attributes="member: 704"><p><strong>A nastier suprise</strong></p><p></p><p>If you really dont mind the idea of having your players want to inflict bodily harm on you, you can try the old "Large Locked Door" trick.</p><p></p><p>Players have a nasty tendency to be curious. This can be used against them. Have theplayers come across a sealed door that locks them out of a chamber they cannot get into. Provide the door with four obvious keys. Allow the players to have found one of the keys before they find the door. They will be clever, and put the key in the lock, which causes whatever effects you want it to have, and reveals the way to the next key.</p><p></p><p>Run some adventures where the players find the key. Make certain that the key is always in the possesion of some guardian who does not know what it is for. The players will dutifully go about collecting the keys and using them to unlock the door.</p><p></p><p>When the players have used the last key, let the door open, and let them find the Tarrasque that was sealed inside. Having broken the seal, the player now get their suprise.</p><p></p><p>After all, why the hell else would someone go to the trouble of creating a powerful gateway and locking it so securely in the first place?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 2419399, member: 704"] [b]A nastier suprise[/b] If you really dont mind the idea of having your players want to inflict bodily harm on you, you can try the old "Large Locked Door" trick. Players have a nasty tendency to be curious. This can be used against them. Have theplayers come across a sealed door that locks them out of a chamber they cannot get into. Provide the door with four obvious keys. Allow the players to have found one of the keys before they find the door. They will be clever, and put the key in the lock, which causes whatever effects you want it to have, and reveals the way to the next key. Run some adventures where the players find the key. Make certain that the key is always in the possesion of some guardian who does not know what it is for. The players will dutifully go about collecting the keys and using them to unlock the door. When the players have used the last key, let the door open, and let them find the Tarrasque that was sealed inside. Having broken the seal, the player now get their suprise. After all, why the hell else would someone go to the trouble of creating a powerful gateway and locking it so securely in the first place? END COMMUNICATION [/QUOTE]
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