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Tarrasque Modifications.
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<blockquote data-quote="NotAYakk" data-source="post: 7980072" data-attributes="member: 72555"><p>I'm genuinly ok with the Tarrasque blasting at the moon.</p><p></p><p>But ok, maybe some kind of range limitation.</p><p></p><p><strong>Actions</strong></p><p><strong></strong></p><p><strong>Breath of Death</strong> (Recharge 456): The Tarrasque breaths a 10' beam of destruction from its mouth. Creatures in the beam take 10d8 (45) fire, necrotic and force damage (total 135) unless they make both a Dex and Con saving throw (DC 20). If you pass both saving throws, you take half damage. If you fail both, you are reduced to 0 HP (unless protected by death ward or similar magic). Creatures reduced to 0 HP by this effect die and have their soul destroyed and their body reduced to dust; they cannot be resurrected, even by a wish or clone spell, there is nothing to bring back. Every 100' away creatures gain a +1 bonus to the saving throw and the beam becomes 10' wider, until at 2000' the DC is 0 and the beam is 210' wide.</p><p></p><p><strong>Legendary Actions</strong>:</p><p></p><p><strong>Breathe Death</strong> (Costs 3 actions): Use the Breath of Death (if available) on a creature who cast a spell or damaged the Tarrasque. This works even if the creature is invisible or otherwise hidden from the Tarrasque.</p><p></p><p><span style="font-size: 22px"><strong>Traits</strong></span></p><p></p><p><strong>Armor Plates: </strong>When the Tarrasque takes 100 points of damage since they last used this ability, its Armor Plates automatically harden. The Tarrasque gains resistance to all damage until the end of its next turn. If it already has resistance to all damage from Armor Plates, it becomes immune to all damage until the end of its next turn.</p><p></p><p><strong>Regeneration: </strong>The Tarrasque heals 30 HP at the start of its turn if it has at least 1 HP. The Tarrasque can only be killed if it is reduced to 0 HP and a Wish is used to stop its regeneration (this results in the caster having a 33% chance of never being able to use Wish again) before it recovers. If it has 0 HP at the start of its turn, 1 minute later it comes back to life with half maximum HP.</p><p></p><p>---</p><p></p><p>Design notes. Breath of Death is close to a full attack routine in damage, and does that double-saving-throw thing. At the level you fight it, you should have Death Ward up on fragile PCs.</p><p></p><p>As this is CR 30, risking permadeath seems reasonable.</p><p></p><p>The 3 use legendary action consumes the recharge on Breath of Death. But it does mean that entire forms of long-range cheese no longer work.</p><p></p><p>Armor Plates makes it nearly impossible to one-round the Tarrasque. It is intended to go off after it breaks the 100 point limit, so you can do more than 200 damage in a round, but only by a bit. That means you are going to have to face the Tarrasque for at least 4 rounds no matter what.</p><p></p><p>The regeneration is mostly a ribbon. The wish part is intended to be plot based. Getting a 1 minute breather for taking it down means you can run away and maybe hide before it wakes up and kills you.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7980072, member: 72555"] I'm genuinly ok with the Tarrasque blasting at the moon. But ok, maybe some kind of range limitation. [B]Actions Breath of Death[/B] (Recharge 456): The Tarrasque breaths a 10' beam of destruction from its mouth. Creatures in the beam take 10d8 (45) fire, necrotic and force damage (total 135) unless they make both a Dex and Con saving throw (DC 20). If you pass both saving throws, you take half damage. If you fail both, you are reduced to 0 HP (unless protected by death ward or similar magic). Creatures reduced to 0 HP by this effect die and have their soul destroyed and their body reduced to dust; they cannot be resurrected, even by a wish or clone spell, there is nothing to bring back. Every 100' away creatures gain a +1 bonus to the saving throw and the beam becomes 10' wider, until at 2000' the DC is 0 and the beam is 210' wide. [B]Legendary Actions[/B]: [B]Breathe Death[/B] (Costs 3 actions): Use the Breath of Death (if available) on a creature who cast a spell or damaged the Tarrasque. This works even if the creature is invisible or otherwise hidden from the Tarrasque. [SIZE=6][B]Traits[/B][/SIZE] [B]Armor Plates: [/B]When the Tarrasque takes 100 points of damage since they last used this ability, its Armor Plates automatically harden. The Tarrasque gains resistance to all damage until the end of its next turn. If it already has resistance to all damage from Armor Plates, it becomes immune to all damage until the end of its next turn. [B]Regeneration: [/B]The Tarrasque heals 30 HP at the start of its turn if it has at least 1 HP. The Tarrasque can only be killed if it is reduced to 0 HP and a Wish is used to stop its regeneration (this results in the caster having a 33% chance of never being able to use Wish again) before it recovers. If it has 0 HP at the start of its turn, 1 minute later it comes back to life with half maximum HP. --- Design notes. Breath of Death is close to a full attack routine in damage, and does that double-saving-throw thing. At the level you fight it, you should have Death Ward up on fragile PCs. As this is CR 30, risking permadeath seems reasonable. The 3 use legendary action consumes the recharge on Breath of Death. But it does mean that entire forms of long-range cheese no longer work. Armor Plates makes it nearly impossible to one-round the Tarrasque. It is intended to go off after it breaks the 100 point limit, so you can do more than 200 damage in a round, but only by a bit. That means you are going to have to face the Tarrasque for at least 4 rounds no matter what. The regeneration is mostly a ribbon. The wish part is intended to be plot based. Getting a 1 minute breather for taking it down means you can run away and maybe hide before it wakes up and kills you. [/QUOTE]
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