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Tarrasque versus "The Elements of Magic"
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<blockquote data-quote="Greybar" data-source="post: 1306829" data-attributes="member: 4938"><p>I'm very interested to see this as well.</p><p></p><p>I would guess that the use of mana points does allow the "discharge everything in four rounds" problem. I'm reminded of a comment by Sean K Reynolds or Monte Cook or somesuch, paraphrased as "anything a monster can do 3/day it might as well be able to do at-will for all the impact it will have in an average encounter."</p><p></p><p>In other words, if your mage can obliterate huge enemies in three rounds and then teleport the group to safety, that's all their do. They'll never try to conserve points - why? Why take the risk of not getting enough overkill?</p><p></p><p>The very structured current D&D system means you have layers and layers of spells at mid to high levels. Granted, once you've burned through your top two levels worth of spells you may decide the lower-level ones aren't going to be much use. Even in D&D psionics (which I haven't played with extensively) there is mostly structure with some flexibility of points, like one step freer than sorcerers.</p><p></p><p>Anyway, my comments there all sound negative on mana-systems, which wouldn't be a fair expression of my interest. I'm very interested in hearing how you crafted the system. (I just downloaded your preview, btw)</p><p></p><p>john</p></blockquote><p></p>
[QUOTE="Greybar, post: 1306829, member: 4938"] I'm very interested to see this as well. I would guess that the use of mana points does allow the "discharge everything in four rounds" problem. I'm reminded of a comment by Sean K Reynolds or Monte Cook or somesuch, paraphrased as "anything a monster can do 3/day it might as well be able to do at-will for all the impact it will have in an average encounter." In other words, if your mage can obliterate huge enemies in three rounds and then teleport the group to safety, that's all their do. They'll never try to conserve points - why? Why take the risk of not getting enough overkill? The very structured current D&D system means you have layers and layers of spells at mid to high levels. Granted, once you've burned through your top two levels worth of spells you may decide the lower-level ones aren't going to be much use. Even in D&D psionics (which I haven't played with extensively) there is mostly structure with some flexibility of points, like one step freer than sorcerers. Anyway, my comments there all sound negative on mana-systems, which wouldn't be a fair expression of my interest. I'm very interested in hearing how you crafted the system. (I just downloaded your preview, btw) john [/QUOTE]
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