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[Tarumen, Land of Earth and Sky] Secrets Below
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<blockquote data-quote="cypar7" data-source="post: 4220747" data-attributes="member: 22426"><p><strong>Sylarin Farseer</strong></p><p></p><p>Sylarin Farseer</p><p>Male Human Rogue</p><p>Alignment: Neutral Good</p><p>Height: 5' 3''</p><p>Weight: 83 lbs</p><p>Hair: Brown</p><p>Eyes: Brown</p><p>Age: 15</p><p></p><p><strong>Str: </strong> 12 (+1) [4 points]</p><p><strong>Dex:</strong> 15 (+2) [8 points]</p><p><strong>Con:</strong> 12 (+1) [4 points] </p><p><strong>Int: </strong> 14 (+2) [6 points] </p><p><strong>Wis: </strong>13 (+1) [4 points, +1 fourth level] </p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level and 4 extra skill points at 1st level and 1 extra skill point at each additional level. Evasion, Uncanny Dodge, Trapfinding, Trap Sense +1,</p><p></p><p><strong>Hit Dice:</strong> 4d6</p><p><strong>HP:</strong> 20</p><p><strong>AC: </strong>16 (+2 DEX, +4 armor [from Mithral shirt]) </p><p><strong>Init: </strong>+2 (+2 DEX)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +3 [+1 base, +1 CON, +1 Cloak]</p><p>Reflex +7 [+4 base, +2 DEX, +1 Cloak]</p><p>Will +3 [+1 base, +1 WIS, +1 Cloak]</p><p></p><p><strong>BAB:</strong> +3</p><p><strong>Melee Atk:</strong> +6 (+1 enhancement) (+1 STR)</p><p><strong>Ranged Atk:</strong> +7 (+1 enhancement)(+2 DEX)</p><p></p><p><strong>Skills:</strong> 44+33 </p><p></p><p>Hide +7 [5 ranks, +2 DEX]</p><p>Move Silently +7 [5 ranks, +2 DEX]</p><p>Search +7 [5 ranks, +2 INT]</p><p>Disable Device +7 [5 ranks, +2 INT]</p><p>Open Locks +3[5 ranks, +2 DEX]</p><p>Sleight of Hand +7 [5 ranks, +2 DEX]</p><p>Tumble +7 [5 ranks, +2 DEX]</p><p>Spot +6 [5 ranks, +1 WIS]</p><p>Climb +6 [5 ranks, +1 STR]</p><p>Escape Artist +7 [5 ranks, +2 DEX]</p><p>Appraise +7 [5 ranks, +2 INT]</p><p>Gather Information +7 [5 ranks, +2 CHR]</p><p>Jump +7 [5 ranks, +1 STR]</p><p>Sense Motive +6 [5 ranks, +1 WIS]</p><p>Use Rope +5 [3 ranks, +2 DEX]</p><p>Disguise +4 [2 ranks, +2 CHR]</p><p>Knowledge (where I’m from) +4 [2 ranks, +2 INT]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Alertness (You get a +2 bonus on all Listen and Spot checks.) </p><p>Combat Reflexes (You may make a number of additional AoO equal to your Dexterity bonus.)</p><p>Vexing Flanker (+4 on attacks when flanking)</p><p></p><p><strong>Languages:</strong> Common, Halfling, Dwarven</p><p></p><p><strong>Equipment:</strong></p><p></p><p>Wearing or carrying</p><p>Ring of Feather fall (2,000 GP) </p><p>Mithral shirt (1,100 GP)</p><p>+1 Cloak of Resistance (1,000 GP)</p><p>Masterwork Short Sword (310GP)</p><p>Masterwork Short Bow (330GP)</p><p>Short Bow Arrows 20 (1GP)</p><p>Belt pouch (1GP)</p><p>-Waterskin (1GP)</p><p>-Silver dagger (10GP)</p><p>Pack</p><p>-Bedroll (1GP)</p><p>-Trail rations (20 days worth) 10gp</p><p>-Cold weather outfit (8gp)</p><p></p><p><strong>Money</strong></p><p>627gp</p><p></p><p><strong>Background /History </strong></p><p>When people live in a village it is much easier to pick up the odd skill here and there. Syl, offspring or innkeepers, worked for his father and mother tending to the stables, digging in the garden, filling the cisterns, carrying supplies, cleaning the rooms, sweeping the tavern, and emptying the privies. Syl was given the opportunity to learn from everyone who stayed at the inn. In fact, frequent guest often gave payment in lessons to the boy rather than coin or good. He was a quick learner but always lacked the desire to continue his studies. Since leaving his home he has sold himself as a problem solver, street performer, and at times thieving the odd bobble from the well off. </p><p> </p><p><strong>Personality/Motivation</strong></p><p>Syl seeks to a life of adventure, not to toil in the tavern, the fields or the mines. </p><p></p><p><strong>Appearance</strong></p><p>Sylarin Farseer is a short, slender man with raggedly cut hair. His face is homely, but he has a friendly smile and laughing brown eyes. He wears a hooded cloak to cover his mail shirt.</p></blockquote><p></p>
[QUOTE="cypar7, post: 4220747, member: 22426"] [b]Sylarin Farseer[/b] Sylarin Farseer Male Human Rogue Alignment: Neutral Good Height: 5' 3'' Weight: 83 lbs Hair: Brown Eyes: Brown Age: 15 [B]Str: [/B] 12 (+1) [4 points] [B]Dex:[/B] 15 (+2) [8 points] [B]Con:[/B] 12 (+1) [4 points] [B]Int: [/B] 14 (+2) [6 points] [B]Wis: [/B]13 (+1) [4 points, +1 fourth level] [B]Cha:[/B] 14 (+2) [6 points] [B]Class and Racial Abilities:[/B] Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level and 4 extra skill points at 1st level and 1 extra skill point at each additional level. Evasion, Uncanny Dodge, Trapfinding, Trap Sense +1, [B]Hit Dice:[/B] 4d6 [B]HP:[/B] 20 [B]AC: [/B]16 (+2 DEX, +4 armor [from Mithral shirt]) [B]Init: [/B]+2 (+2 DEX) [B]Speed:[/B] 30ft [B]Saves:[/B] Fortitude +3 [+1 base, +1 CON, +1 Cloak] Reflex +7 [+4 base, +2 DEX, +1 Cloak] Will +3 [+1 base, +1 WIS, +1 Cloak] [B]BAB:[/B] +3 [B]Melee Atk:[/B] +6 (+1 enhancement) (+1 STR) [B]Ranged Atk:[/B] +7 (+1 enhancement)(+2 DEX) [B]Skills:[/B] 44+33 Hide +7 [5 ranks, +2 DEX] Move Silently +7 [5 ranks, +2 DEX] Search +7 [5 ranks, +2 INT] Disable Device +7 [5 ranks, +2 INT] Open Locks +3[5 ranks, +2 DEX] Sleight of Hand +7 [5 ranks, +2 DEX] Tumble +7 [5 ranks, +2 DEX] Spot +6 [5 ranks, +1 WIS] Climb +6 [5 ranks, +1 STR] Escape Artist +7 [5 ranks, +2 DEX] Appraise +7 [5 ranks, +2 INT] Gather Information +7 [5 ranks, +2 CHR] Jump +7 [5 ranks, +1 STR] Sense Motive +6 [5 ranks, +1 WIS] Use Rope +5 [3 ranks, +2 DEX] Disguise +4 [2 ranks, +2 CHR] Knowledge (where I’m from) +4 [2 ranks, +2 INT] [B]Feats:[/B] Alertness (You get a +2 bonus on all Listen and Spot checks.) Combat Reflexes (You may make a number of additional AoO equal to your Dexterity bonus.) Vexing Flanker (+4 on attacks when flanking) [B]Languages:[/B] Common, Halfling, Dwarven [B]Equipment:[/B] Wearing or carrying Ring of Feather fall (2,000 GP) Mithral shirt (1,100 GP) +1 Cloak of Resistance (1,000 GP) Masterwork Short Sword (310GP) Masterwork Short Bow (330GP) Short Bow Arrows 20 (1GP) Belt pouch (1GP) -Waterskin (1GP) -Silver dagger (10GP) Pack -Bedroll (1GP) -Trail rations (20 days worth) 10gp -Cold weather outfit (8gp) [B]Money[/B] 627gp [B]Background /History [/B] When people live in a village it is much easier to pick up the odd skill here and there. Syl, offspring or innkeepers, worked for his father and mother tending to the stables, digging in the garden, filling the cisterns, carrying supplies, cleaning the rooms, sweeping the tavern, and emptying the privies. Syl was given the opportunity to learn from everyone who stayed at the inn. In fact, frequent guest often gave payment in lessons to the boy rather than coin or good. He was a quick learner but always lacked the desire to continue his studies. Since leaving his home he has sold himself as a problem solver, street performer, and at times thieving the odd bobble from the well off. [B]Personality/Motivation[/B] Syl seeks to a life of adventure, not to toil in the tavern, the fields or the mines. [B]Appearance[/B] Sylarin Farseer is a short, slender man with raggedly cut hair. His face is homely, but he has a friendly smile and laughing brown eyes. He wears a hooded cloak to cover his mail shirt. [/QUOTE]
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