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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2219636" data-attributes="member: 4441"><p>"Oh I'm sure that will be fine. Here, take a seat," she says, pointing to some free spots at the third table. She comes back in a bit with a piece of hot apple pie, redolent with spices. At the side of the inn is a long counter, behind which is a kitchen and several ovens. On one side is a fireplace with a stewpot over it, and on the other is a stack of kegs and mugs. In the kitchen is a old lady with a cheerful face cutting apples, stirring dough, mixing spices, and directed two other young women to do the same. Every few minutes another pie comes out of the oven.</p><p></p><p> "Ah good, we've been looking for people to ask about that. Go on in, the magistrate will see you in a few minutes," the guard on the right says. He moves the slab with some effort, and Erland can walk in. Within the place is lit with sunlight coming from panels of clear stuff in the ceiling. It doesn't quite look like glass, more like a kind of transparent rock. In front of you is a beaded curtain, and several benches around the wall. You scarcely have a chance to sit down before an older woman, perhaps no older than your mother would be, comes into the room.</p><p></p><p>"<span style="color: silver">Welcome warrior. I am Magistrate Marissa, leader of Sage Hollow. I'm glad you've come to help rid us of our problem. Please, tell me your name, and what experience you have with beasts. I see by your hawk that you at least understand the birds, but creature appears to be quite different,</span>" she begins. Marissa wears a severely cut blue robe, and has her long hair bound in a single braid down her back. She's of middling height and rail-thin, with a great beak of a nose.</p><p></p><p> *Aside from the Able Apple, there's at least four other inns and taverns. You spot a sign for one called the Cat and Moon, which is apparently a tree-top inn, as the sign points up a staircase built around a tree. There's one called the Beaver's Knee, located at the very edge of town very close to the water. It's obviously for those with less coin to spend. However, you do overhear a couple of dwarves heading towards it complimenting "Rodger's Red Stout," which is apparently the attraction to the place. The Blind Mole is an underground inn run by dwarves, set under the center of tower. The last one is called the Falling Duck, located half inside a large tree, half outside. Run by halflings, the place looks remarkably haphazard.*</p><p></p><p>*There are a few cloth merchants and food merchants below, along with those selling heavier goods like weapons, armor, and tools. But in the trees above is a second market, one selling luxury goods like jewelry, wine, spirits, fine cloth, exotic animals, medicines, and things of a magical nature. Homes seem to be north of the square, positioned so that you have to know where you're going to get there.*</p><p></p><p> *There are only three long tables in the inn, and he can get a place at the same table as the elves and the hawk-bearing ranger.*</p><p></p><p>"<em>Two</em> whole pies now? You're a rather hungry lad. Let me go get them for you, twill be a gold for the two pies,[color]" she says cheerfully, "What kind of room will you be wanting? One of the private rooms, a place in the common room, or a spot on the floor here?"</p><p></p><p> *The elves are speaking in low voices, but Zan can catch the general gist of the conversation. They've come here to try to hunt down the beast that's threatening Sage Hollow. Apparently they have a theory that it's a beast twisted by some sort of magic, which is why no one's been able to track it well or discover exactly what it is. From scraps of information from the attacks, they're debating if it's a bear, a cat, or maybe some combination of the two.*</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2219636, member: 4441"] "Oh I'm sure that will be fine. Here, take a seat," she says, pointing to some free spots at the third table. She comes back in a bit with a piece of hot apple pie, redolent with spices. At the side of the inn is a long counter, behind which is a kitchen and several ovens. On one side is a fireplace with a stewpot over it, and on the other is a stack of kegs and mugs. In the kitchen is a old lady with a cheerful face cutting apples, stirring dough, mixing spices, and directed two other young women to do the same. Every few minutes another pie comes out of the oven. "Ah good, we've been looking for people to ask about that. Go on in, the magistrate will see you in a few minutes," the guard on the right says. He moves the slab with some effort, and Erland can walk in. Within the place is lit with sunlight coming from panels of clear stuff in the ceiling. It doesn't quite look like glass, more like a kind of transparent rock. In front of you is a beaded curtain, and several benches around the wall. You scarcely have a chance to sit down before an older woman, perhaps no older than your mother would be, comes into the room. "[color=silver]Welcome warrior. I am Magistrate Marissa, leader of Sage Hollow. I'm glad you've come to help rid us of our problem. Please, tell me your name, and what experience you have with beasts. I see by your hawk that you at least understand the birds, but creature appears to be quite different,[/color]" she begins. Marissa wears a severely cut blue robe, and has her long hair bound in a single braid down her back. She's of middling height and rail-thin, with a great beak of a nose. *Aside from the Able Apple, there's at least four other inns and taverns. You spot a sign for one called the Cat and Moon, which is apparently a tree-top inn, as the sign points up a staircase built around a tree. There's one called the Beaver's Knee, located at the very edge of town very close to the water. It's obviously for those with less coin to spend. However, you do overhear a couple of dwarves heading towards it complimenting "Rodger's Red Stout," which is apparently the attraction to the place. The Blind Mole is an underground inn run by dwarves, set under the center of tower. The last one is called the Falling Duck, located half inside a large tree, half outside. Run by halflings, the place looks remarkably haphazard.* *There are a few cloth merchants and food merchants below, along with those selling heavier goods like weapons, armor, and tools. But in the trees above is a second market, one selling luxury goods like jewelry, wine, spirits, fine cloth, exotic animals, medicines, and things of a magical nature. Homes seem to be north of the square, positioned so that you have to know where you're going to get there.* *There are only three long tables in the inn, and he can get a place at the same table as the elves and the hawk-bearing ranger.* "[i]Two[/i] whole pies now? You're a rather hungry lad. Let me go get them for you, twill be a gold for the two pies,[color]" she says cheerfully, "What kind of room will you be wanting? One of the private rooms, a place in the common room, or a spot on the floor here?" *The elves are speaking in low voices, but Zan can catch the general gist of the conversation. They've come here to try to hunt down the beast that's threatening Sage Hollow. Apparently they have a theory that it's a beast twisted by some sort of magic, which is why no one's been able to track it well or discover exactly what it is. From scraps of information from the attacks, they're debating if it's a bear, a cat, or maybe some combination of the two.* [/QUOTE]
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