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General Tabletop Discussion
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Tasha’s Missing Extended Spell Lists for Sorcerer (and Ranger)
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<blockquote data-quote="Zerdal" data-source="post: 8128432" data-attributes="member: 6972023"><p><em>"Fine, I'll do it myself."</em></p><p></p><p><strong>Missing Extended Spell Lists for Sorcerer Subclasses </strong></p><p></p><p>Following the formula for Abberant and Clockwork Sorcerer from Tasha's Guide to Everything.</p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p>You learn additional spells when you reach certain levels in the sorcerer class, as shown in the following tables. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.</p><p></p><p>Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level, from the sorcerer, warlock, or wizard spell list. The new spell must be selected from the schools of magic listed below each table.</p><p></p><p><strong>Edit: Further Thoughts </strong></p><p>As others pointed out, WoTC might got carried away with this rule. Adding 10 spells known to the Sorcerer's repertoire with the additional spell swapping is perhaps a bit too much. Removing the spell swapping and/or reducing the additional spells from two to one per level, seems to be a more reasonable option.</p><p></p><p><strong><span style="color: rgb(226, 80, 65)">* </span></strong>Xanathar's Spell<span style="color: rgb(84, 172, 210)"> <strong>* </strong></span>Tasha's Spell</p><p></p><p><strong>Draconic Sorcerer</strong></p><p>1st: Chromatic Orb, Earth Tremor</p><p>3rd: Dragon’s Breath<span style="color: rgb(226, 80, 65)"><strong>*</strong></span>, Scorching Ray</p><p>5th: Fear, Fireball</p><p>7th: Fire Shield, Wall of Fire</p><p>9th: Circle of Power, Immolation</p><p></p><p></p><p><strong>Divine Sorcerer </strong></p><p>1st: Bless, Command</p><p>3rd: Enhance Ability, Spiritual Weapon</p><p>5th: Call Lightning, Spirit Guardians</p><p>7th: Banishment, Guardian of Faith</p><p>9th: Creation, Destructive Wave</p><p></p><p></p><p><strong>Shadow Sorcerer </strong></p><p>1st: Cause Fear<strong><span style="color: rgb(84, 172, 210)"><strong><span style="color: rgb(226, 80, 65)">*</span></strong></span></strong>, False Life</p><p>3rd: Darkness, Invisibility</p><p>5th: Gaseous Form, Summon Shadowspawn<strong><span style="color: rgb(84, 172, 210)">*</span></strong></p><p>7th: Shadow of Moil<strong><span style="color: rgb(84, 172, 210)"><strong><span style="color: rgb(226, 80, 65)">*</span></strong></span></strong>, Phantasmal Killer</p><p>9th: Antilife Shell, Seeming</p><p></p><p></p><p><strong>Storm Sorcerer</strong></p><p>1st: Fog Cloud, Thunderwave</p><p>3rd: Blur, Gust of Wind</p><p>5th: Lightning Bolt, Sleet Storm</p><p>7th: Summon Elemental<strong><span style="color: rgb(84, 172, 210)">*</span></strong><span style="color: rgb(0, 0, 0)"> (air or water), Storm Sphere </span></p><p>9th: Control Winds, Cone of Cold</p><p></p><p></p><p><strong>Wild Sorcerer </strong></p><p>1st: Chaos Bolt<strong><span style="color: rgb(226, 80, 65)">*</span></strong>, Chromatic Orb</p><p>3rd: Alter Self, Pyrotechnics</p><p>5th: Blink, Counterspell</p><p>7th: Compulsion, Polymorph</p><p>9th: Animate Objects, Creation</p><p></p><p></p><p><strong>Edit2:</strong></p><p>Moved Ranger's lists below and replaced Hold Monster with Awaken as the Beast Master's 5th-level spell.</p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p><strong>Missing Extended Spell Lists for Ranger Subclasses</strong></p><p></p><p>If I checked correctly only Hunter and Beast Master from Player's Handbook don't have their own extended spell lists. Also, in Tasha's all rangers get additional extended spells form Primal Awareness (speak with animals, beast sense, speak with plants, locate creature and commune with nature) so I wanted to avoid these.</p><p>- - - - - - - - - - - - - - - - - - - - - - - - - - -</p><p></p><p>You learn an additional spell when you reach certain levels in the ranger class, as shown in the following tables. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.</p><p></p><p><strong>Beast Master </strong></p><p>3rd: Animal Friendship</p><p>5th: Summon Beast<strong><span style="color: rgb(84, 172, 210)">*</span> </strong></p><p>9th: Haste</p><p>13th: Dominate Beasts</p><p>17th: Awaken</p><p></p><p><strong>Hunter</strong></p><p>3rd: Snare</p><p>5th: Pass Without Trace</p><p>9th: Tiny Hut</p><p>13th: Stone Skin</p><p>17th: Tree Stride</p></blockquote><p></p>
[QUOTE="Zerdal, post: 8128432, member: 6972023"] [I]"Fine, I'll do it myself."[/I] [B]Missing Extended Spell Lists for Sorcerer Subclasses [/B] Following the formula for Abberant and Clockwork Sorcerer from Tasha's Guide to Everything. - - - - - - - - - - - - - - - - - - - - - - - - - - - You learn additional spells when you reach certain levels in the sorcerer class, as shown in the following tables. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level, from the sorcerer, warlock, or wizard spell list. The new spell must be selected from the schools of magic listed below each table. [B]Edit: Further Thoughts [/B] As others pointed out, WoTC might got carried away with this rule. Adding 10 spells known to the Sorcerer's repertoire with the additional spell swapping is perhaps a bit too much. Removing the spell swapping and/or reducing the additional spells from two to one per level, seems to be a more reasonable option. [B][COLOR=rgb(226, 80, 65)]* [/COLOR][/B]Xanathar's Spell[COLOR=rgb(84, 172, 210)] [B]* [/B][/COLOR]Tasha's Spell [B]Draconic Sorcerer[/B] 1st: Chromatic Orb, Earth Tremor 3rd: Dragon’s Breath[COLOR=rgb(226, 80, 65)][B]*[/B][/COLOR], Scorching Ray 5th: Fear, Fireball 7th: Fire Shield, Wall of Fire 9th: Circle of Power, Immolation [B]Divine Sorcerer [/B] 1st: Bless, Command 3rd: Enhance Ability, Spiritual Weapon 5th: Call Lightning, Spirit Guardians 7th: Banishment, Guardian of Faith 9th: Creation, Destructive Wave [B]Shadow Sorcerer [/B] 1st: Cause Fear[B][COLOR=rgb(84, 172, 210)][B][COLOR=rgb(226, 80, 65)]*[/COLOR][/B][/COLOR][/B], False Life 3rd: Darkness, Invisibility 5th: Gaseous Form, Summon Shadowspawn[B][COLOR=rgb(84, 172, 210)]*[/COLOR][/B] 7th: Shadow of Moil[B][COLOR=rgb(84, 172, 210)][B][COLOR=rgb(226, 80, 65)]*[/COLOR][/B][/COLOR][/B], Phantasmal Killer 9th: Antilife Shell, Seeming [B]Storm Sorcerer[/B] 1st: Fog Cloud, Thunderwave 3rd: Blur, Gust of Wind 5th: Lightning Bolt, Sleet Storm 7th: Summon Elemental[B][COLOR=rgb(84, 172, 210)]*[/COLOR][/B][COLOR=rgb(0, 0, 0)] (air or water), Storm Sphere [/COLOR] 9th: Control Winds, Cone of Cold [B]Wild Sorcerer [/B] 1st: Chaos Bolt[B][COLOR=rgb(226, 80, 65)]*[/COLOR][/B], Chromatic Orb 3rd: Alter Self, Pyrotechnics 5th: Blink, Counterspell 7th: Compulsion, Polymorph 9th: Animate Objects, Creation [B]Edit2:[/B] Moved Ranger's lists below and replaced Hold Monster with Awaken as the Beast Master's 5th-level spell. - - - - - - - - - - - - - - - - - - - - - - - - - - - [B]Missing Extended Spell Lists for Ranger Subclasses[/B] If I checked correctly only Hunter and Beast Master from Player's Handbook don't have their own extended spell lists. Also, in Tasha's all rangers get additional extended spells form Primal Awareness (speak with animals, beast sense, speak with plants, locate creature and commune with nature) so I wanted to avoid these. - - - - - - - - - - - - - - - - - - - - - - - - - - - You learn an additional spell when you reach certain levels in the ranger class, as shown in the following tables. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. [B]Beast Master [/B] 3rd: Animal Friendship 5th: Summon Beast[B][COLOR=rgb(84, 172, 210)]*[/COLOR] [/B] 9th: Haste 13th: Dominate Beasts 17th: Awaken [B]Hunter[/B] 3rd: Snare 5th: Pass Without Trace 9th: Tiny Hut 13th: Stone Skin 17th: Tree Stride [/QUOTE]
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