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Tasha > Otto ?
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<blockquote data-quote="Falling Icicle" data-source="post: 6372833" data-attributes="member: 17077"><p>A poor choice of wording on my part. It's not entirely "disabled," but the spell consumes its movement and action on every turn, so it doesn't really get to do anything but dance.</p><p></p><p></p><p></p><p>The dancing creature does not get to attack anyone that approaches it. It doesn't get an action. The reason it says it has disadvantage on attack rolls is because it can still make opportunity attacks or perhaps use a bonus action to attack, such as if it's hasted.</p><p></p><p></p><p></p><p>There's no question in my mind that OID is superior to THL. What about all of the other advantages it has over THL? It doesn't give the target extra saves with advantage upon taking damage, which is <em>huge</em>. Plus, OID gives attackers advantage on their attack rolls, even ranged attackers. THL makes the target prone, which only gives advantage to attackers within 5 ft, but gives disadvantage on attacks from more than 5 ft. away.</p><p></p><p>Don't underestimate how powerful it is to be able to lock down a monster for even a single round with no saving throw. That can help a lot against legendary monsters that can auto-succeed on saving throws. A high level caster that's willing to spend multiple 6th+ level spells can use OID to keep any creature that isn't immune to charm locked down for several rounds, while the rest of the party kills it. That's <em>powerful</em>!</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6372833, member: 17077"] A poor choice of wording on my part. It's not entirely "disabled," but the spell consumes its movement and action on every turn, so it doesn't really get to do anything but dance. The dancing creature does not get to attack anyone that approaches it. It doesn't get an action. The reason it says it has disadvantage on attack rolls is because it can still make opportunity attacks or perhaps use a bonus action to attack, such as if it's hasted. There's no question in my mind that OID is superior to THL. What about all of the other advantages it has over THL? It doesn't give the target extra saves with advantage upon taking damage, which is [I]huge[/I]. Plus, OID gives attackers advantage on their attack rolls, even ranged attackers. THL makes the target prone, which only gives advantage to attackers within 5 ft, but gives disadvantage on attacks from more than 5 ft. away. Don't underestimate how powerful it is to be able to lock down a monster for even a single round with no saving throw. That can help a lot against legendary monsters that can auto-succeed on saving throws. A high level caster that's willing to spend multiple 6th+ level spells can use OID to keep any creature that isn't immune to charm locked down for several rounds, while the rest of the party kills it. That's [I]powerful[/I]! [/QUOTE]
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