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<blockquote data-quote="ECMO3" data-source="post: 8452937" data-attributes="member: 7030563"><p>The problem with strength build is high dexterity generally gets you almost everything a high strength gets you and more. </p><p></p><p>Dexterity is used for more skills, more important saves, initiative and you can get nearly as high an AC and the weapon choices you lose without strength are not that much better than the finesse weapons, while the weapons you lose with a strength build are ireplacable.</p><p></p><p>It is not just that dexterity gets better missile weapons, it gets you all the missile weapons that you can effectively use extra attack with (bows, sling). Sure a strength guy can throw a javelin and only loses a little damage doing that, but he can't throw 2 javelins in a turn without a fighting style, a feat or starting the turn with one of them already in his hand (which will only last that first turn). Meanwhile your dexterity melee guy can drop his rapier or shortswords, pull his bow off his back and start shooting twice a turn with his bow on that turn and keep doing it until he runs out of arrows.</p><p></p><p>The only things strength is better for is:</p><p>1. athletics (at the expense of 3 dexterity skills)</p><p>2. Lets you use slightly better melee weapons which will net you up to 1.5 more damage per attack</p><p>3. Gets you 1 point better on AC. </p><p></p><p>The last argument on initiative is not true, because it presumes the enemy does not beat you. The enemy can beat both you and the wizard, get between you and really screw up his AOE spells (in addition to chopping him down because no one could move to block him), whereas if the fighter one he could prevent that or at a minimum make the enemy pay for it.</p><p></p><p>YMMV but having playing both, dexterity builds are generally much better IME except for grapplers or Barbarrians</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8452937, member: 7030563"] The problem with strength build is high dexterity generally gets you almost everything a high strength gets you and more. Dexterity is used for more skills, more important saves, initiative and you can get nearly as high an AC and the weapon choices you lose without strength are not that much better than the finesse weapons, while the weapons you lose with a strength build are ireplacable. It is not just that dexterity gets better missile weapons, it gets you all the missile weapons that you can effectively use extra attack with (bows, sling). Sure a strength guy can throw a javelin and only loses a little damage doing that, but he can't throw 2 javelins in a turn without a fighting style, a feat or starting the turn with one of them already in his hand (which will only last that first turn). Meanwhile your dexterity melee guy can drop his rapier or shortswords, pull his bow off his back and start shooting twice a turn with his bow on that turn and keep doing it until he runs out of arrows. The only things strength is better for is: 1. athletics (at the expense of 3 dexterity skills) 2. Lets you use slightly better melee weapons which will net you up to 1.5 more damage per attack 3. Gets you 1 point better on AC. The last argument on initiative is not true, because it presumes the enemy does not beat you. The enemy can beat both you and the wizard, get between you and really screw up his AOE spells (in addition to chopping him down because no one could move to block him), whereas if the fighter one he could prevent that or at a minimum make the enemy pay for it. YMMV but having playing both, dexterity builds are generally much better IME except for grapplers or Barbarrians [/QUOTE]
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