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<blockquote data-quote="ECMO3" data-source="post: 8453541" data-attributes="member: 7030563"><p>You are not giving up much at all though. If the fight doesn't call for it fine, pull out your maul and smash like any other strength-based fighter. But there are a ton of times it is pretty awesome and it is frequent that grappling is pretty darn efficient. Like grabbing a goblin bowman and keeping him from diisengaging and sniping while hidden every turn.</p><p></p><p></p><p></p><p>It is not an abuse of the rules it is a creative solution, it is the whole reason you have things like grapple.</p><p></p><p>The second one is risky, but not nearly as risky as allowing the flying enemy to use flyby and hit you with impunity. I have done this quite a bity with my Rogue-Wizard and I have missed the grapple and fallen, I have made the grapple and then the enemy teleported away and I fell but there are times I brought us down to the ground together too where the party could beat on him too.</p><p></p><p>Also he can't fly higher because he is grappled and therefore his movement is 0. RAW we both fall to the ground unless he can hover. The only way he can fly higher is if he is more than 2 sizes larger and in that case he is not really grappled and you are using the variant rules for climbing on a creature. Sure the DM could overule this and houserule that a flying grappled creature does not have a movement of 0, by why would he?</p><p></p><p></p><p>Most DMs I play with tend to encourage creativity and "the rule of cool" not penalize it.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8453541, member: 7030563"] You are not giving up much at all though. If the fight doesn't call for it fine, pull out your maul and smash like any other strength-based fighter. But there are a ton of times it is pretty awesome and it is frequent that grappling is pretty darn efficient. Like grabbing a goblin bowman and keeping him from diisengaging and sniping while hidden every turn. It is not an abuse of the rules it is a creative solution, it is the whole reason you have things like grapple. The second one is risky, but not nearly as risky as allowing the flying enemy to use flyby and hit you with impunity. I have done this quite a bity with my Rogue-Wizard and I have missed the grapple and fallen, I have made the grapple and then the enemy teleported away and I fell but there are times I brought us down to the ground together too where the party could beat on him too. Also he can't fly higher because he is grappled and therefore his movement is 0. RAW we both fall to the ground unless he can hover. The only way he can fly higher is if he is more than 2 sizes larger and in that case he is not really grappled and you are using the variant rules for climbing on a creature. Sure the DM could overule this and houserule that a flying grappled creature does not have a movement of 0, by why would he? Most DMs I play with tend to encourage creativity and "the rule of cool" not penalize it. [/QUOTE]
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