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<blockquote data-quote="ECMO3" data-source="post: 8453759" data-attributes="member: 7030563"><p>There is only one feat-tavern brawler, and that is a half feat that boosts strength. Whether you are doing a grappler build or not it is high on the list of first level feats for any V.Human or custom fighter using point buy or standard array.</p><p></p><p>Half feats are particularly good for these races using point buy because they are equivalent to 2 points in a stat at first level since anything above 14 requires 2 points in point buy. There are only a handful of half feats that boost strength, and a case could be made that this is the very best one of them for most non-spell using fighters.</p><p></p><p>If you are rolling stats or you are not playing a human or custom sure, but if you are then you are not giving up anything and it is on the short list of feats you are going to consider anyway and on an even shorter list that can get you to 18 Strength at 1st level.</p><p></p><p>Note: When you say "feats" you may be thinking of the grappler feat as well, but I would never get the grappler feat for a grappler build or really any build that I can think of. It is a terrible feat.</p><p></p><p></p><p></p><p></p><p>There would not be an outcry if an NPC did it to a PC in my games.</p><p></p><p></p><p></p><p>Every Rogue I have ever played had expertise in athletics because it is one of the most useful skills. That is the only skill that my Rogues always take expertise in. With a crap strength you can't climb well without doing that and Rogues generally need to climb well. The second slot can be for perception, investigation or stealth, or even a charisma skill depending on the kind of character I am building, but the first is always athletics.</p><p></p><p></p><p>Using grapple and using the rules inside the feat and fighting style to make it more effective is not abusing the rules. That is the whole reason the fighting style and the feat have those effects which are specific to grapple. It is the very reason they were put into the game.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8453759, member: 7030563"] There is only one feat-tavern brawler, and that is a half feat that boosts strength. Whether you are doing a grappler build or not it is high on the list of first level feats for any V.Human or custom fighter using point buy or standard array. Half feats are particularly good for these races using point buy because they are equivalent to 2 points in a stat at first level since anything above 14 requires 2 points in point buy. There are only a handful of half feats that boost strength, and a case could be made that this is the very best one of them for most non-spell using fighters. If you are rolling stats or you are not playing a human or custom sure, but if you are then you are not giving up anything and it is on the short list of feats you are going to consider anyway and on an even shorter list that can get you to 18 Strength at 1st level. Note: When you say "feats" you may be thinking of the grappler feat as well, but I would never get the grappler feat for a grappler build or really any build that I can think of. It is a terrible feat. There would not be an outcry if an NPC did it to a PC in my games. Every Rogue I have ever played had expertise in athletics because it is one of the most useful skills. That is the only skill that my Rogues always take expertise in. With a crap strength you can't climb well without doing that and Rogues generally need to climb well. The second slot can be for perception, investigation or stealth, or even a charisma skill depending on the kind of character I am building, but the first is always athletics. Using grapple and using the rules inside the feat and fighting style to make it more effective is not abusing the rules. That is the whole reason the fighting style and the feat have those effects which are specific to grapple. It is the very reason they were put into the game. [/QUOTE]
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