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Tasha's Cauldron of Everything: An In-Depth Review
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<blockquote data-quote="Li Shenron" data-source="post: 8130829" data-attributes="member: 1465"><p>Thanks for the deep review, it's very good, although I missed you mention the feats and alternate class features / free boosts.</p><p></p><p>I strongly object to your conclusion however:</p><p></p><p></p><p></p><p>I am NOT a "purist" who only wants PHB options, in fact I do love XGtE and all its subclasses (even the reprints), but almost none of TCoE subclasses are up to the match, at least as far as I can tell from their UA previews, the Ranger's Fey Wanderer is probably the only good one. Almost all suclasses after XGtE just scraped the bottom of the barrel for goofy concepts (a Druid who burns stuff, a Paladin who cares only for his own self), or rehashed older ones. Mechanically it's always about damage, healing or advantage, almost zero new tactical ideas. I don't need more cantrips (and I always hated the SCAG ones), or damaging spells. The most promising parts of TCoE were the class alternate features and feats, and there are some goodies among a mix of bummers and overpowered stuff, but it's too little... as a player I don't buy a book if it feels like it would be useful only for a couple of characters.</p><p></p><p>Now, as a DM, which I am most of the time, TCoE does NOT give me a lot of ideas and options. First of all it gives me a lot of PROBLEMS I didn't have before if I let my players freely pick from it, especially the class free boosts and "flexibility" rules, so those are out of the question. Then... the book has a lot of stuff for beginners DM: session zero? Parley with monsters? Group patrons? Puzzles? That's stuff I've been managing for ages without the need of a book. New magic items might include some cool stuff but I can't judge without seeing them. The only section I find interesting is the one about environmental hazards, but sadly it appears to be a very short list. Now that's something I'd buy a whole book about!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8130829, member: 1465"] Thanks for the deep review, it's very good, although I missed you mention the feats and alternate class features / free boosts. I strongly object to your conclusion however: I am NOT a "purist" who only wants PHB options, in fact I do love XGtE and all its subclasses (even the reprints), but almost none of TCoE subclasses are up to the match, at least as far as I can tell from their UA previews, the Ranger's Fey Wanderer is probably the only good one. Almost all suclasses after XGtE just scraped the bottom of the barrel for goofy concepts (a Druid who burns stuff, a Paladin who cares only for his own self), or rehashed older ones. Mechanically it's always about damage, healing or advantage, almost zero new tactical ideas. I don't need more cantrips (and I always hated the SCAG ones), or damaging spells. The most promising parts of TCoE were the class alternate features and feats, and there are some goodies among a mix of bummers and overpowered stuff, but it's too little... as a player I don't buy a book if it feels like it would be useful only for a couple of characters. Now, as a DM, which I am most of the time, TCoE does NOT give me a lot of ideas and options. First of all it gives me a lot of PROBLEMS I didn't have before if I let my players freely pick from it, especially the class free boosts and "flexibility" rules, so those are out of the question. Then... the book has a lot of stuff for beginners DM: session zero? Parley with monsters? Group patrons? Puzzles? That's stuff I've been managing for ages without the need of a book. New magic items might include some cool stuff but I can't judge without seeing them. The only section I find interesting is the one about environmental hazards, but sadly it appears to be a very short list. Now that's something I'd buy a whole book about! [/QUOTE]
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