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Tasha's Cauldron of Everything: An In-Depth Review
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<blockquote data-quote="Chaosmancer" data-source="post: 8136806" data-attributes="member: 6801228"><p>Hmm, I don't know. The Artillerist is a solid blaster. Adding an extra d8 to every spell you cast at 5th level is basically "upcast every damage dealing spell for free" which is very solid.</p><p></p><p>I mean, by 5th level you are casting 11th level cantrips, and have access to some solid AOEs to buff.</p><p></p><p>-------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>They are best at utility, yes, but don't forget that the subclasses have spell lists too. Artillerist gets Thunderwave, Shatter, Scorching Ray, Fireball, Ice Storm, Cone of Cold. </p><p></p><p>The core artificer is support, Armorer and Battlesmith (as well as Forge Adept from Exploring Eberron) are clearly designed with gishiness in mind, and the Arterillerist adds blasting to the pile. Maybe not the end all be all of blasting, but solid blasting. </p><p></p><p>--------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>I'd disagree, Artificers have a lot of excellent ranged cantrips. </p><p></p><p>Sure, the Armorer, Forge Adept and Battle Smith might want to use the melee cantrips, but then they are giving up their extra attack, which is a tough sell. And the Artillerist really has no real reason to want to be in melee at all unless desperate to off-tank. </p><p></p><p></p><p>And that is one thing I do agree with on the "gishiness" front, Artificers are pretty heavily armored for a caster. With a single infusion they can reliably hit AC 20 (all of them) or 21 (armorer) which makes them feel much safer on the front lines than a warlock would.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8136806, member: 6801228"] Hmm, I don't know. The Artillerist is a solid blaster. Adding an extra d8 to every spell you cast at 5th level is basically "upcast every damage dealing spell for free" which is very solid. I mean, by 5th level you are casting 11th level cantrips, and have access to some solid AOEs to buff. ------------------------------------------------------------------------------------------------------------- They are best at utility, yes, but don't forget that the subclasses have spell lists too. Artillerist gets Thunderwave, Shatter, Scorching Ray, Fireball, Ice Storm, Cone of Cold. The core artificer is support, Armorer and Battlesmith (as well as Forge Adept from Exploring Eberron) are clearly designed with gishiness in mind, and the Arterillerist adds blasting to the pile. Maybe not the end all be all of blasting, but solid blasting. -------------------------------------------------------------------------------------------------------------------------- I'd disagree, Artificers have a lot of excellent ranged cantrips. Sure, the Armorer, Forge Adept and Battle Smith might want to use the melee cantrips, but then they are giving up their extra attack, which is a tough sell. And the Artillerist really has no real reason to want to be in melee at all unless desperate to off-tank. And that is one thing I do agree with on the "gishiness" front, Artificers are pretty heavily armored for a caster. With a single infusion they can reliably hit AC 20 (all of them) or 21 (armorer) which makes them feel much safer on the front lines than a warlock would. [/QUOTE]
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