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Tasha's Cauldron of Everything: An In-Depth Review
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<blockquote data-quote="Helldritch" data-source="post: 8137446" data-attributes="member: 6855114"><p>The articers are good fifth wheelers. Just like the bards were in 2ed and 3ed. They can blast and heal and can even cast ritual. It through their infusion that they can shine. The two artificiers that I have seen in my games both took two different damage cantrips. They get their third cantrip at level 10, which is a bit late but it can be bypassed with magic initiate, wizard. Raising their cantrip to 4 (5 ar 10th level) with an added bonus of a first level wizard spell (shield was taken in both cases...).</p><p></p><p>They do not excel at healing or blasting in the early levels, but their versatility and the fact that they can have more than decent AC makes them viable and a good addition to a party.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8137446, member: 6855114"] The articers are good fifth wheelers. Just like the bards were in 2ed and 3ed. They can blast and heal and can even cast ritual. It through their infusion that they can shine. The two artificiers that I have seen in my games both took two different damage cantrips. They get their third cantrip at level 10, which is a bit late but it can be bypassed with magic initiate, wizard. Raising their cantrip to 4 (5 ar 10th level) with an added bonus of a first level wizard spell (shield was taken in both cases...). They do not excel at healing or blasting in the early levels, but their versatility and the fact that they can have more than decent AC makes them viable and a good addition to a party. [/QUOTE]
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Tasha's Cauldron of Everything: An In-Depth Review
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