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*Dungeons & Dragons
Tasha's Cauldron of Everything: An In-Depth Review
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<blockquote data-quote="Chaosmancer" data-source="post: 8137840" data-attributes="member: 6801228"><p>Well, my artillerist used Ray of Frost for 3d8 damage and we never faced a single enemy resistant to cold damage. </p><p></p><p>Sure, if you end up with resistance, you end up hurting, but not everyone runs into that. </p><p></p><p>And, sure Shatter for 4d8 is less than fireball for 8d6. But, in your specific example you said you had a lot of fire resistant enemies, so that Fireball was only doing an average of 14 damage (28/2) while the shatter was doing 18. </p><p></p><p>And, again, I'm not saying they are the best at blasting, I'm just saying they are pretty good.</p><p></p><p></p><p></p><p>If you are planning to go into melee, why not take an armorer instead? Sure, if you have a decent strength you might hit with your staff, but Armorer or Battlesmith will use INT and superior weapons, and the Armorer will have Heavy Armor to keep you way safer. Plus Extra Attack. 1d6+2d8+1+str mod is okay, but 3d8+3+int mod x2 (with dual-wielding feat if the DM says it is necessary) is equally nice, and doesn't take any of your cantrips (yes, it takes a feat if you want to dual-wield, I know, but the benefit of potentially marking three enemies is a good trade for the Armorer I think) </p><p></p><p>I mean, you do you, it sounds like a fun build, just not what I'd do with it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8137840, member: 6801228"] Well, my artillerist used Ray of Frost for 3d8 damage and we never faced a single enemy resistant to cold damage. Sure, if you end up with resistance, you end up hurting, but not everyone runs into that. And, sure Shatter for 4d8 is less than fireball for 8d6. But, in your specific example you said you had a lot of fire resistant enemies, so that Fireball was only doing an average of 14 damage (28/2) while the shatter was doing 18. And, again, I'm not saying they are the best at blasting, I'm just saying they are pretty good. If you are planning to go into melee, why not take an armorer instead? Sure, if you have a decent strength you might hit with your staff, but Armorer or Battlesmith will use INT and superior weapons, and the Armorer will have Heavy Armor to keep you way safer. Plus Extra Attack. 1d6+2d8+1+str mod is okay, but 3d8+3+int mod x2 (with dual-wielding feat if the DM says it is necessary) is equally nice, and doesn't take any of your cantrips (yes, it takes a feat if you want to dual-wield, I know, but the benefit of potentially marking three enemies is a good trade for the Armorer I think) I mean, you do you, it sounds like a fun build, just not what I'd do with it. [/QUOTE]
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