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<blockquote data-quote="jgsugden" data-source="post: 8122072" data-attributes="member: 2629"><p>I've long believed we need 4 books for the Core Rule Books: The MM, the PHB, a Crunch DMG, and a Training DMG. </p><p></p><p>The PHB would be essentially the same.</p><p></p><p>The MM should be essentially the same, but I'd add a chapter at the end that covers the Great Wheel Planar Cosmology. </p><p></p><p>The Crunch DMG would have the stuff that we reference in the DMG during the game. It would have Magic Items, Environments, Advanced Mechanical Rules, Diseases, Poisons, Traps, etc... </p><p></p><p>The Training DMG would be EDITION AGNOSTIC. It would introduce NO MECHANICS. It would be a textbook for training someone with the skills a DM <em>CAN</em> use to run a game. Different ways to track initiative, how to build a campaign world, how to do a session 0, game styles (adventure path, sandbox, etc...), acting, how to keep notes and maintain consistency in your world, handling politics, preparing NPC personalities, etc... Ideally, this book would be essentially unchanged between editions. The Matt Colville videos are an excellent example of things that could go into this book.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8122072, member: 2629"] I've long believed we need 4 books for the Core Rule Books: The MM, the PHB, a Crunch DMG, and a Training DMG. The PHB would be essentially the same. The MM should be essentially the same, but I'd add a chapter at the end that covers the Great Wheel Planar Cosmology. The Crunch DMG would have the stuff that we reference in the DMG during the game. It would have Magic Items, Environments, Advanced Mechanical Rules, Diseases, Poisons, Traps, etc... The Training DMG would be EDITION AGNOSTIC. It would introduce NO MECHANICS. It would be a textbook for training someone with the skills a DM [I]CAN[/I] use to run a game. Different ways to track initiative, how to build a campaign world, how to do a session 0, game styles (adventure path, sandbox, etc...), acting, how to keep notes and maintain consistency in your world, handling politics, preparing NPC personalities, etc... Ideally, this book would be essentially unchanged between editions. The Matt Colville videos are an excellent example of things that could go into this book. [/QUOTE]
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