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<blockquote data-quote="practicalm" data-source="post: 8123884" data-attributes="member: 6777923"><p>The nature of the character's relationship to the world around them has always been an area where DM had to make things work.</p><p>Does it cheapen the nature now there are mechanical reasons to do a thing. In some ways yes because it stops making sense as a part of the social aspect of the game and moves it into the game mechanics.</p><p></p><p>Medieval society didn't take to people who were not in some way connected to others. Every group had rights and obligations to other groups. When RPG players show up without any connections or obligations to society, is when you get murder hobos. Because they think they can just do anything without having any obligations. All rights and no responsibilities.</p><p></p><p>And what lord would allow people with this kind of power running around his domains who are not tied by obligations to society. It would break his own power. Mercenary companies were not loved when there was no need for there services.</p><p>I've always preferred that adventurers of a certain renown (level, power, etc) be forced to work for the crown or lord as part of a chartered guild or company to tie them to society.</p></blockquote><p></p>
[QUOTE="practicalm, post: 8123884, member: 6777923"] The nature of the character's relationship to the world around them has always been an area where DM had to make things work. Does it cheapen the nature now there are mechanical reasons to do a thing. In some ways yes because it stops making sense as a part of the social aspect of the game and moves it into the game mechanics. Medieval society didn't take to people who were not in some way connected to others. Every group had rights and obligations to other groups. When RPG players show up without any connections or obligations to society, is when you get murder hobos. Because they think they can just do anything without having any obligations. All rights and no responsibilities. And what lord would allow people with this kind of power running around his domains who are not tied by obligations to society. It would break his own power. Mercenary companies were not loved when there was no need for there services. I've always preferred that adventurers of a certain renown (level, power, etc) be forced to work for the crown or lord as part of a chartered guild or company to tie them to society. [/QUOTE]
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