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Tasha's Mind Sliver and Shadow Sorcerer. The most efficient spellcaster?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8155714" data-attributes="member: 6988941"><p>It's a strong combo, but at the end of the day you are burning all your actions on a d6 cantrip, and then burning your Sorcery points, also depleted by the Hound of Ill Omen, to cast the spells you actually want to cast. At high levels you can do that a lot. When the strategy first comes on line your resources for it are pretty damned limited so I think there's a lot of levels in there where you'd get more saving throw debuffing mileage out of a Lore Bard's Cutting Words, being as they are short rest resource that only needs to be spent after the die is rolled (what exactly that means is going to depend on the DM) when they are likely to make the difference. Resources that only need to be spent when they are likely or certain to make a difference can last a lot longer than those that need to be spent in advance.</p><p></p><p>But Mind Sliver is a pretty powerful cantrip in anyone's hands, because the monster manual was not written with frequent intelligence saves in mind, and it' often predictable when an enemy is going to be bad at them. I anticipate it being a mainstay of optimizing Sorcerers, Wizards, Warlocks, Eldritch Knights, and Magic Initiate takers from here on out.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8155714, member: 6988941"] It's a strong combo, but at the end of the day you are burning all your actions on a d6 cantrip, and then burning your Sorcery points, also depleted by the Hound of Ill Omen, to cast the spells you actually want to cast. At high levels you can do that a lot. When the strategy first comes on line your resources for it are pretty damned limited so I think there's a lot of levels in there where you'd get more saving throw debuffing mileage out of a Lore Bard's Cutting Words, being as they are short rest resource that only needs to be spent after the die is rolled (what exactly that means is going to depend on the DM) when they are likely to make the difference. Resources that only need to be spent when they are likely or certain to make a difference can last a lot longer than those that need to be spent in advance. But Mind Sliver is a pretty powerful cantrip in anyone's hands, because the monster manual was not written with frequent intelligence saves in mind, and it' often predictable when an enemy is going to be bad at them. I anticipate it being a mainstay of optimizing Sorcerers, Wizards, Warlocks, Eldritch Knights, and Magic Initiate takers from here on out. [/QUOTE]
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