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Tasha's Mind Sliver and Shadow Sorcerer. The most efficient spellcaster?
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<blockquote data-quote="Mistwell" data-source="post: 8156086" data-attributes="member: 2525"><p>A fireball deals 28 damage to EACH TARGET. A Paladin smiting is what Paladins do, and you just disabled that by turning them into a beast. A caster normally doesn't wade into combat so what are they using 128 hit points for? </p><p></p><p>Polymorph isn't for 600 rounds realistically. That's silly. Your AC is so low, and you must be in melee range to attack with no special abilities to leave melee range, so you're getting hit hard and often. If you're NOT getting hit you probably are screwing up anyway. So no, Polymorph is lasting you one or two encounters generally speaking. </p><p></p><p>Magic weapons for PCs isn't DM Fiat (that's not what the word "fiat" means). It's DM discretion, but at 8th level it's not at all weird to be talking about a party having magic weapons by that level and 100% of WOTC published adventures would have them available by that level. There is a reason so many foes at that level have resistance to non-magic weapons.</p><p></p><p>This isn't even worth debating. Everyone knows Polymorph. If it's good for your game in that way you claim to want to use it, great. But I doubt it, and I don't think you've played with it that way either since I think you're white rooming it right now. Poorly I might add. </p><p></p><p>I like a lot of your optimization posts, but this twin polymorph idea is lame. And the hound doesn't help with that concept. There is no optimization between the two. I think you have had better ideas in the past for twinning spells than polymorph with this build and should try harder.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8156086, member: 2525"] A fireball deals 28 damage to EACH TARGET. A Paladin smiting is what Paladins do, and you just disabled that by turning them into a beast. A caster normally doesn't wade into combat so what are they using 128 hit points for? Polymorph isn't for 600 rounds realistically. That's silly. Your AC is so low, and you must be in melee range to attack with no special abilities to leave melee range, so you're getting hit hard and often. If you're NOT getting hit you probably are screwing up anyway. So no, Polymorph is lasting you one or two encounters generally speaking. Magic weapons for PCs isn't DM Fiat (that's not what the word "fiat" means). It's DM discretion, but at 8th level it's not at all weird to be talking about a party having magic weapons by that level and 100% of WOTC published adventures would have them available by that level. There is a reason so many foes at that level have resistance to non-magic weapons. This isn't even worth debating. Everyone knows Polymorph. If it's good for your game in that way you claim to want to use it, great. But I doubt it, and I don't think you've played with it that way either since I think you're white rooming it right now. Poorly I might add. I like a lot of your optimization posts, but this twin polymorph idea is lame. And the hound doesn't help with that concept. There is no optimization between the two. I think you have had better ideas in the past for twinning spells than polymorph with this build and should try harder. [/QUOTE]
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Tasha's Mind Sliver and Shadow Sorcerer. The most efficient spellcaster?
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