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Tasha's Mind Whip vs Charm Person vs Disguise Self for spell selection on an 10th level character
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<blockquote data-quote="ECMO3" data-source="post: 8853586" data-attributes="member: 7030563"><p>No offense taken. None of the DMs I played with had problems with it. Some had seen or heard of it before and those that didn't went with the rule of cool. It is fun, it is cool, it is not OP and there is really no reason it shouldn't work.</p><p></p><p>It creates a lot of variety in combat, if my familiar is not attacking I can have her pull the net off my belt and put it somewhere on the battlefield and catapult it from that location on my turn if I need it to come in from a different angle. It is pretty fun and brings some variety to combat. In terms of power it gives a boost to Catapult, but it is far from OP and I would say catapulting a net is generally comparable in power to Command or Dissonant Whispers as far as 1st level spells go. It imposes a condition more powerful than DW but does no damage on a successful save. It is less disruptive than Command which generally steals an entire action,but it does damage where command doesn't.</p><p></p><p>I don't think WOTC was thinking about a net specifically when they wrote the spell, but I think this <em>kind</em> of creative use is exactly what they were thinking of. I think that is why as a spell goes it is weaker than other spells, doing no damage on a save and why they had it act on an existing object instead of just magically creating a rock that flies at an opponent.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8853586, member: 7030563"] No offense taken. None of the DMs I played with had problems with it. Some had seen or heard of it before and those that didn't went with the rule of cool. It is fun, it is cool, it is not OP and there is really no reason it shouldn't work. It creates a lot of variety in combat, if my familiar is not attacking I can have her pull the net off my belt and put it somewhere on the battlefield and catapult it from that location on my turn if I need it to come in from a different angle. It is pretty fun and brings some variety to combat. In terms of power it gives a boost to Catapult, but it is far from OP and I would say catapulting a net is generally comparable in power to Command or Dissonant Whispers as far as 1st level spells go. It imposes a condition more powerful than DW but does no damage on a successful save. It is less disruptive than Command which generally steals an entire action,but it does damage where command doesn't. I don't think WOTC was thinking about a net specifically when they wrote the spell, but I think this [I]kind[/I] of creative use is exactly what they were thinking of. I think that is why as a spell goes it is weaker than other spells, doing no damage on a save and why they had it act on an existing object instead of just magically creating a rock that flies at an opponent. [/QUOTE]
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Tasha's Mind Whip vs Charm Person vs Disguise Self for spell selection on an 10th level character
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