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Community
General Tabletop Discussion
*Dungeons & Dragons
Tasha's really improved and changed the feel of Rangers
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<blockquote data-quote="ECMO3" data-source="post: 8459050" data-attributes="member: 7030563"><p>It is bold. Rogues are (or were?) my favorite class. I think Rogues are better out of combat, but they can't keep up with Tasha's Ranger in combat. Paladins generally do more damage in combat, when able to melee, but they are less mobile and less versatile in combat and are generally behind when in water or difficult terrain or any time they need to use missile weapons. Paladins are better in social situations (Fey Wanderer excepted), but generally not a lot better unless they use ASIs on Charisma, in which case combat suffers significantly. With Drudic Warrior, Shillaleigh and Magic Stone Rangers can do a SAD build with 14 Dexterity and still be very effective in combat (although that does cause them to be bonus action starved when using magic stone and a sling).</p><p></p><p>On spells, the thing with the new Ranger subclasses and Primal Awareness is they are not that far behind a full caster. That is what I am talking about in terms of feel. With my current Ranger I never find myself running out of spells and rarely have to weigh "should I cast it or should I save it" when I want to cast a spell. With most subclasses a 13th level Ranger will now know 16 spells, which is more than a 13th level Sorcerer and the same number as a 13th level Bard. A 13th-level full caster gets to cast 17 leveled spells a day, not counting AR, CD, SPs etc. A 13th level Ranger can cast 15 leveled spells a day, not far behind at all. Granted they are weaker levels and 4 of them are specific spells that have to be cast as opposed to slots that can be used for anything. But then you also have 5xTireless, 5xFavored Foe, 5xNatures Veil and subclass features that either are spells or work a lot like spells in execution.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8459050, member: 7030563"] It is bold. Rogues are (or were?) my favorite class. I think Rogues are better out of combat, but they can't keep up with Tasha's Ranger in combat. Paladins generally do more damage in combat, when able to melee, but they are less mobile and less versatile in combat and are generally behind when in water or difficult terrain or any time they need to use missile weapons. Paladins are better in social situations (Fey Wanderer excepted), but generally not a lot better unless they use ASIs on Charisma, in which case combat suffers significantly. With Drudic Warrior, Shillaleigh and Magic Stone Rangers can do a SAD build with 14 Dexterity and still be very effective in combat (although that does cause them to be bonus action starved when using magic stone and a sling). On spells, the thing with the new Ranger subclasses and Primal Awareness is they are not that far behind a full caster. That is what I am talking about in terms of feel. With my current Ranger I never find myself running out of spells and rarely have to weigh "should I cast it or should I save it" when I want to cast a spell. With most subclasses a 13th level Ranger will now know 16 spells, which is more than a 13th level Sorcerer and the same number as a 13th level Bard. A 13th-level full caster gets to cast 17 leveled spells a day, not counting AR, CD, SPs etc. A 13th level Ranger can cast 15 leveled spells a day, not far behind at all. Granted they are weaker levels and 4 of them are specific spells that have to be cast as opposed to slots that can be used for anything. But then you also have 5xTireless, 5xFavored Foe, 5xNatures Veil and subclass features that either are spells or work a lot like spells in execution. [/QUOTE]
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Tasha's really improved and changed the feel of Rangers
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