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General Tabletop Discussion
*Dungeons & Dragons
Tasha's really improved and changed the feel of Rangers
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<blockquote data-quote="Horwath" data-source="post: 8459274" data-attributes="member: 6801299"><p>Some abilities for spell-less ranger, so not to steal too much from A5E.</p><p></p><p></p><p>Track: you have advantage on Survival checks made for tracking.</p><p></p><p>Fieldcraft: you can track and forage at the same time while staying alert to danger</p><p></p><p>Endurance: you halve(round down) your effective exhaustion levels. that is, you die at 12 exhaustion levels. You remove one exhaustion level on Short rest and all on Long rest.</p><p></p><p>Gain resistance to fire and/or cold damage.</p><p></p><p>Gain darkvision of 60ft or improve existing by 60ft.</p><p></p><p>You ignore any natural difficult terrain and have advantage on saves vs any effect that impedes movement.</p><p></p><p>You can Hide as a Bonus action.</p><p></p><p>You can Hide in any natural terrain without needing cover or concealment.</p><p></p><p>You gain climb speed.</p><p></p><p>You gain swim speed.</p><p></p><p>You gain Scent ability.</p><p></p><p>You can Hide with Stealth skill vs. targets that have Scent, Blindsight, Blindsense, Tremorsense or similar ability.</p><p></p><p>You have advantage vs. poisons and diseases and resistance to poison damage.</p><p></p><p>Nature salves: you can craft a number of potions equal to your proficiency bonus during long rest. As an action they heal 1d6 per two ranger level, round up. They also heal one disease and one poison. They last 24hrs.</p><p></p><p>Poison crafter: you can craft a number of poison doses equal to your proficiency bonus during long rest. attack with poisoned weapon deals 1d6 poison damage and poisoned condition for 1 min. Damage increases to 2d6 at 5th level, 3d6 at 11th level, 4d6 at 17th level. CON save, DC is wisdom based for half damage and negating condition.</p><p></p><p>Also, 1 or more expertise for Stealth, Perception, Survival, Nature, Medicine, Animal Handling is always an option.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8459274, member: 6801299"] Some abilities for spell-less ranger, so not to steal too much from A5E. Track: you have advantage on Survival checks made for tracking. Fieldcraft: you can track and forage at the same time while staying alert to danger Endurance: you halve(round down) your effective exhaustion levels. that is, you die at 12 exhaustion levels. You remove one exhaustion level on Short rest and all on Long rest. Gain resistance to fire and/or cold damage. Gain darkvision of 60ft or improve existing by 60ft. You ignore any natural difficult terrain and have advantage on saves vs any effect that impedes movement. You can Hide as a Bonus action. You can Hide in any natural terrain without needing cover or concealment. You gain climb speed. You gain swim speed. You gain Scent ability. You can Hide with Stealth skill vs. targets that have Scent, Blindsight, Blindsense, Tremorsense or similar ability. You have advantage vs. poisons and diseases and resistance to poison damage. Nature salves: you can craft a number of potions equal to your proficiency bonus during long rest. As an action they heal 1d6 per two ranger level, round up. They also heal one disease and one poison. They last 24hrs. Poison crafter: you can craft a number of poison doses equal to your proficiency bonus during long rest. attack with poisoned weapon deals 1d6 poison damage and poisoned condition for 1 min. Damage increases to 2d6 at 5th level, 3d6 at 11th level, 4d6 at 17th level. CON save, DC is wisdom based for half damage and negating condition. Also, 1 or more expertise for Stealth, Perception, Survival, Nature, Medicine, Animal Handling is always an option. [/QUOTE]
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Tasha's really improved and changed the feel of Rangers
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