Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tasha's really improved and changed the feel of Rangers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8460066" data-attributes="member: 7030563"><p>Most of them are already in the Tasha's Ranger or available as a background a tool or a Ranger subclass. This is really easy. Just play a RAW Ranger, choose your background and subclass carefully and never cast spells and you have 90% of this!</p><p></p><p><em>Track: you have advantage on Survival checks made for tracking. - </em>Already part of the Ranger class for favored enemies, additional bonuses beyond this are available in favored terrain or with tool proficiences.</p><p></p><p><em>Fieldcraft: you can track and forage at the same time while staying alert to danger -</em> Available with a background</p><p></p><p><em>Endurance: you halve(round down) your effective exhaustion levels. that is, you die at 12 exhaustion levels. <span style="color: rgb(209, 72, 65)">You remove one exhaustion level on Short rest</span> and all on Long rest. </em>- The Ranger class already includes what is in red.</p><p></p><p><em>Gain darkvision of 60ft or improve existing by 60ft.</em> - Part of a Ranger subclass. Also it is hard to swallow "we want a less magical Ranger .... but we want to see in darkness."</p><p></p><p>Y<em>ou ignore any natural difficult terrain and have advantage on saves vs any effect that impedes movement.</em>- First part is already part of the Ranger class, second part is part of the Ranger class for anything plant-based.</p><p></p><p><em>You can Hide as a Bonus action.</em> - Already part of the Ranger class</p><p></p><p><em>You can Hide in any natural terrain without needing cover or concealment. -</em> Already part of the Ranger class</p><p></p><p><em>You gain climb speed. -</em> Already part of the Ranger class</p><p></p><p><em>You gain swim speed. - </em>Already part of the Ranger class</p><p></p><p><em>You gain Scent ability.</em> - "scent" is not a thing in 5E AFAIK, but feral sense, which is part of the Ranger class, includes what was "scent" in older editions (and more in addition).</p><p></p><p><em>You can Hide with Stealth skill vs. targets that have Scent, Blindsight, Blindsense, Tremorsense or similar ability.</em> - "Blindsense" and "scent" are not a thing in 5E. Any character of any class can attempt hide from someone with blindsight, nothing in the rules stops this. With a Horizon Walker Ranger you can hide against creatures with tremorsense as well.</p><p></p><p><em>Nature salves: you can craft a number of potions equal to your proficiency bonus during long rest. As an action they heal 1d6 per two ranger level, round up. They also heal one disease and one poison. They last 24hrs.</em> - Similar ability is available with tool proficiency</p><p></p><p><em>Poison crafter: you can craft a number of poison doses equal to your proficiency bonus during long rest. attack with poisoned weapon deals 1d6 poison damage and poisoned condition for 1 min. Damage increases to 2d6 at 5th level, 3d6 at 11th level, 4d6 at 17th level. CON save, DC is wisdom based for half damage and negating condition. - </em>Any character can craft poisons with poisoners kit</p><p></p><p><em>Also, 1 or more expertise for Stealth, Perception, Survival, Nature, Medicine, Animal Handling is always an option</em>. - Already part of Ranger class</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8460066, member: 7030563"] Most of them are already in the Tasha's Ranger or available as a background a tool or a Ranger subclass. This is really easy. Just play a RAW Ranger, choose your background and subclass carefully and never cast spells and you have 90% of this! [I]Track: you have advantage on Survival checks made for tracking. - [/I]Already part of the Ranger class for favored enemies, additional bonuses beyond this are available in favored terrain or with tool proficiences. [I]Fieldcraft: you can track and forage at the same time while staying alert to danger -[/I] Available with a background [I]Endurance: you halve(round down) your effective exhaustion levels. that is, you die at 12 exhaustion levels. [COLOR=rgb(209, 72, 65)]You remove one exhaustion level on Short rest[/COLOR] and all on Long rest. [/I]- The Ranger class already includes what is in red. [I]Gain darkvision of 60ft or improve existing by 60ft.[/I] - Part of a Ranger subclass. Also it is hard to swallow "we want a less magical Ranger .... but we want to see in darkness." Y[I]ou ignore any natural difficult terrain and have advantage on saves vs any effect that impedes movement.[/I]- First part is already part of the Ranger class, second part is part of the Ranger class for anything plant-based. [I]You can Hide as a Bonus action.[/I] - Already part of the Ranger class [I]You can Hide in any natural terrain without needing cover or concealment. -[/I] Already part of the Ranger class [I]You gain climb speed. -[/I] Already part of the Ranger class [I]You gain swim speed. - [/I]Already part of the Ranger class [I]You gain Scent ability.[/I] - "scent" is not a thing in 5E AFAIK, but feral sense, which is part of the Ranger class, includes what was "scent" in older editions (and more in addition). [I]You can Hide with Stealth skill vs. targets that have Scent, Blindsight, Blindsense, Tremorsense or similar ability.[/I] - "Blindsense" and "scent" are not a thing in 5E. Any character of any class can attempt hide from someone with blindsight, nothing in the rules stops this. With a Horizon Walker Ranger you can hide against creatures with tremorsense as well. [I]Nature salves: you can craft a number of potions equal to your proficiency bonus during long rest. As an action they heal 1d6 per two ranger level, round up. They also heal one disease and one poison. They last 24hrs.[/I] - Similar ability is available with tool proficiency [I]Poison crafter: you can craft a number of poison doses equal to your proficiency bonus during long rest. attack with poisoned weapon deals 1d6 poison damage and poisoned condition for 1 min. Damage increases to 2d6 at 5th level, 3d6 at 11th level, 4d6 at 17th level. CON save, DC is wisdom based for half damage and negating condition. - [/I]Any character can craft poisons with poisoners kit [I]Also, 1 or more expertise for Stealth, Perception, Survival, Nature, Medicine, Animal Handling is always an option[/I]. - Already part of Ranger class [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tasha's really improved and changed the feel of Rangers
Top