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Tasha's really improved and changed the feel of Rangers
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<blockquote data-quote="Undrave" data-source="post: 8461764" data-attributes="member: 7015698"><p>The REAL problem is that too many people treat the Fighter as the 'default'. A class for characters without a class. The class for simple NPCs. Probably because, as you say, older version of the game had stuff like Rangers and Paladins who were gated 'Fighter+Other Stuff' classes. </p><p></p><p>It's always the same song and dance since then: if you give X to Fighter, suddenly EVERYBODY should be able to do X. After all, if a FIGHTER can do it, why not MY character who is a SUPERIOR class?</p><p></p><p>You can see it in the Feats that feel like Fighter class features that were hidden away in the Feat section (multiple weapons feats feel like aborted 'Advanced Fighting Styles'), a move that was probably designed to give the Fighter the same number of class features while giving that 3.x "Fighters get lots of feats!" feeling back into the game... but also giving EVERYBODY access to the same toys. </p><p></p><p>This is not a design issue, it's an issue of how a class is sold to players and the players' perception of it being hung up on previous edition. The Fighter should be able to stand on his own, so should the Rangers and Paladins, without ever referencing each other.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8461764, member: 7015698"] The REAL problem is that too many people treat the Fighter as the 'default'. A class for characters without a class. The class for simple NPCs. Probably because, as you say, older version of the game had stuff like Rangers and Paladins who were gated 'Fighter+Other Stuff' classes. It's always the same song and dance since then: if you give X to Fighter, suddenly EVERYBODY should be able to do X. After all, if a FIGHTER can do it, why not MY character who is a SUPERIOR class? You can see it in the Feats that feel like Fighter class features that were hidden away in the Feat section (multiple weapons feats feel like aborted 'Advanced Fighting Styles'), a move that was probably designed to give the Fighter the same number of class features while giving that 3.x "Fighters get lots of feats!" feeling back into the game... but also giving EVERYBODY access to the same toys. This is not a design issue, it's an issue of how a class is sold to players and the players' perception of it being hung up on previous edition. The Fighter should be able to stand on his own, so should the Rangers and Paladins, without ever referencing each other. [/QUOTE]
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