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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Task-based Skill Challenges (or "yet another SC system")
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<blockquote data-quote="Riastlin" data-source="post: 5530344" data-attributes="member: 94022"><p>I'd XP you for the broccoli but alas I must spread some love first. Do you still take have half damage if you have cheese on the broccoli?</p><p> </p><p>All in all though, I do like the idea. I must admit I sort of do this sort of thing anyway since I have always taken the approach of "If you can give me a good reason to apply Skill Y to the challenge, I'll let you try it." This goes somewhat hand in hand with the event based method you describe. It doesn't really matter if you pick the lock on the door or just bash it in so long as the door is opened for example.</p><p> </p><p>The other nice thing about this approach is that you need not be tied to the "3 Failure" set up either. In the example you give, either the party gets into the vault before enemies arrive, or they don't. If the party flubs the first three attempts to unlock the door, they can still keep trying until the rest of the giants arrive if they want -- seems much more realistic to me.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5530344, member: 94022"] I'd XP you for the broccoli but alas I must spread some love first. Do you still take have half damage if you have cheese on the broccoli? All in all though, I do like the idea. I must admit I sort of do this sort of thing anyway since I have always taken the approach of "If you can give me a good reason to apply Skill Y to the challenge, I'll let you try it." This goes somewhat hand in hand with the event based method you describe. It doesn't really matter if you pick the lock on the door or just bash it in so long as the door is opened for example. The other nice thing about this approach is that you need not be tied to the "3 Failure" set up either. In the example you give, either the party gets into the vault before enemies arrive, or they don't. If the party flubs the first three attempts to unlock the door, they can still keep trying until the rest of the giants arrive if they want -- seems much more realistic to me. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Task-based Skill Challenges (or "yet another SC system")
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