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General Tabletop Discussion
*Pathfinder & Starfinder
Task-based Skill Challenges (or "yet another SC system")
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<blockquote data-quote="Balesir" data-source="post: 5531764" data-attributes="member: 27160"><p>Nice thread. Adding sub-goals and consequences to the 'stages' of a skill challenge is something I've been trying recently, too. I think, despite the sub-title, this idea goes further than that, though, into interesting territory. You mention that some sub-tasks may take more than one roll to complete (best done for tasks that parallel the rest, to add suspense, I think); how about the idea of the whole thing as a "Non-Combat Encounter" kind-of analogous to a combat encounter? A complexity 1 SC (per the current, unmodified rules) is equivalent to a 'monster'; by extension complexity 2 would be an "elite" and complexity 5 a "solo". Mix traps, hazards, monsters, skill challenges and odds and ends like single skill rolls (minions?) and I think there is space to create encounters that are both as challenging as combat encounters and have a character all their own.</p><p></p><p>With the "trecking" Save My game recently I am hopeful that WotC is going to finally get a grip on this area. I would much prefer them to do that than retread existing systems that aren't broken or add unending new classes, to be honest.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5531764, member: 27160"] Nice thread. Adding sub-goals and consequences to the 'stages' of a skill challenge is something I've been trying recently, too. I think, despite the sub-title, this idea goes further than that, though, into interesting territory. You mention that some sub-tasks may take more than one roll to complete (best done for tasks that parallel the rest, to add suspense, I think); how about the idea of the whole thing as a "Non-Combat Encounter" kind-of analogous to a combat encounter? A complexity 1 SC (per the current, unmodified rules) is equivalent to a 'monster'; by extension complexity 2 would be an "elite" and complexity 5 a "solo". Mix traps, hazards, monsters, skill challenges and odds and ends like single skill rolls (minions?) and I think there is space to create encounters that are both as challenging as combat encounters and have a character all their own. With the "trecking" Save My game recently I am hopeful that WotC is going to finally get a grip on this area. I would much prefer them to do that than retread existing systems that aren't broken or add unending new classes, to be honest. [/QUOTE]
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Task-based Skill Challenges (or "yet another SC system")
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