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*TTRPGs General
Tatoos as permanent magic items... has it been done yet?
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<blockquote data-quote="JustinA" data-source="post: 3498304" data-attributes="member: 51618"><p>When a rule throws in an arbitrary limitation, I always like to ask, "Why?"</p><p></p><p></p><p></p><p>I can't tattoo my undead servitors? Why?</p><p></p><p></p><p></p><p>Why? About the only thing I see a solid reason for excluding is tattoos emulating magical weapons (because such a tattoo could be used with multiple weapons). But you could easily work around that by saying that a tattoo must be tied to a specific type of weapon and doesn't work with magical weapons (the magic of the weapon interferes with the magic of the tattoo).</p><p></p><p>(Magical armor emulated by a tattoo simply doesn't stack with any armor worn.)</p><p></p><p>If someone wants to inscribe a tattoo that works like a wand (it has 50 charges and the tattoo fades away as you use up the charges), I don't see any reasons you shouldn't let them.</p><p></p><p></p><p></p><p>Why not? I could see the logic if you were attempting to make the tattoos permanent and binding as a means of balancing them (I wouldn't agree with that logic, but I could understand it), but since the tattoos aren't permanent and are almost trivial to remove, I don't see any rationale for this rule at all.</p><p></p><p></p><p></p><p>I don't see any reason to consider this a "ridiculous premise". A magic sword takes longer to make than a normal sword. Why? Because of the magical rituals which must be carefully and painstakingly performed to create a magical sword. There's no reason a magical tattoo shouldn't have the same requirements.</p><p></p><p>If you want to ease the time requirement (so that the PC doesn't have to actually sit in the chair for all those days), simply move the rituals to cover the creation of the specific pigments necessary for this specific tattoo. Once that's been completed, the tattoo is inscribed.</p><p></p><p></p><p></p><p>This is one reason why I think it would be great if the item creation feats were function-based instead of form-based: You wouldn't need a new feat to do this, you'd just say, "And this time the magic item is a tattoo."</p><p></p><p>(Reminds me of the Candle Caster from 3.0 (did this ever get a 3.5 upgrade?). Any entire Prestige Class dedicated solely to treating candles just like scrolls. The poster child for the This Prestige Class Shoulda Been A Feat campaign. Hell, it could have just been flavor text.)</p><p></p><p>The other reason such an approach would be superior is that it would remove the completely lop-sided nature of Craft Wondrous Item -- the all-in-one item creation feat which can more-or-less mimic most of the others.</p><p></p><p>Anyway, that's a separate rant.</p></blockquote><p></p>
[QUOTE="JustinA, post: 3498304, member: 51618"] When a rule throws in an arbitrary limitation, I always like to ask, "Why?" I can't tattoo my undead servitors? Why? Why? About the only thing I see a solid reason for excluding is tattoos emulating magical weapons (because such a tattoo could be used with multiple weapons). But you could easily work around that by saying that a tattoo must be tied to a specific type of weapon and doesn't work with magical weapons (the magic of the weapon interferes with the magic of the tattoo). (Magical armor emulated by a tattoo simply doesn't stack with any armor worn.) If someone wants to inscribe a tattoo that works like a wand (it has 50 charges and the tattoo fades away as you use up the charges), I don't see any reasons you shouldn't let them. Why not? I could see the logic if you were attempting to make the tattoos permanent and binding as a means of balancing them (I wouldn't agree with that logic, but I could understand it), but since the tattoos aren't permanent and are almost trivial to remove, I don't see any rationale for this rule at all. I don't see any reason to consider this a "ridiculous premise". A magic sword takes longer to make than a normal sword. Why? Because of the magical rituals which must be carefully and painstakingly performed to create a magical sword. There's no reason a magical tattoo shouldn't have the same requirements. If you want to ease the time requirement (so that the PC doesn't have to actually sit in the chair for all those days), simply move the rituals to cover the creation of the specific pigments necessary for this specific tattoo. Once that's been completed, the tattoo is inscribed. This is one reason why I think it would be great if the item creation feats were function-based instead of form-based: You wouldn't need a new feat to do this, you'd just say, "And this time the magic item is a tattoo." (Reminds me of the Candle Caster from 3.0 (did this ever get a 3.5 upgrade?). Any entire Prestige Class dedicated solely to treating candles just like scrolls. The poster child for the This Prestige Class Shoulda Been A Feat campaign. Hell, it could have just been flavor text.) The other reason such an approach would be superior is that it would remove the completely lop-sided nature of Craft Wondrous Item -- the all-in-one item creation feat which can more-or-less mimic most of the others. Anyway, that's a separate rant. [/QUOTE]
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Tatoos as permanent magic items... has it been done yet?
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