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Tattoo Magic
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<blockquote data-quote="Sir Brennen" data-source="post: 2193065" data-attributes="member: 553"><p>Hmmm... perhaps, but the method of determining the amount of body space covered should definitely be kept simple. Some people will go down the path of wanting to know exactly how much space each spell slot takes up, which I think is probably the wrong approach. Maybe simply adding to the Wizard class description the cumulative areas tattoos take up whenever they gain a new spell level would work. On odd-numbered levels, the tats adorn the right side of the body; on even levels, same spot on the left. For example:</p><p></p><p>Fingers </p><p>Hand</p><p>Forearm</p><p>Upper Arm</p><p>Shoulder</p><p>Chest</p><p>Back</p><p>Stomach</p><p>Face</p><p></p><p>However, this means that just about <em>anybody</em> could tell how powerful a wizard is just by looking. Not sure I really like that. By making tats more complex rather than larger, it requires a real student of the arcane arts to tell exactly what spell-power level they're looking at.</p><p></p><p>Of course, nothing to stop a 1st lvl wizard from putting fake spell tats on his face to really freak out your fighters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, I like Stormborn's idea of somatic components requiring touching the tattoo, which means they would have to be kept accessible. This is why I was thinking of keeping the tats on hands, forearms and face. You could still use other areas, too, and that might explain the scantily clad wizard stereotype often depicted in less "historical" fantasy. Dropping a robe to get at some of these should be a free action.</p><p></p><p>"Watch out! He's going to cast Meteor Swarm!"</p><p>"Nah, I just had an itch on my back."</p><p></p><p>I'm glad people seem to like this idea. Making it a feature of sorcerers instead is also a good, flavorful suggestion. For my own campaign, however, having sorcerers not require tattoos is what makes them more of an unknown wildcard, and is another example of just how innate magic is for them.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 2193065, member: 553"] Hmmm... perhaps, but the method of determining the amount of body space covered should definitely be kept simple. Some people will go down the path of wanting to know exactly how much space each spell slot takes up, which I think is probably the wrong approach. Maybe simply adding to the Wizard class description the cumulative areas tattoos take up whenever they gain a new spell level would work. On odd-numbered levels, the tats adorn the right side of the body; on even levels, same spot on the left. For example: Fingers Hand Forearm Upper Arm Shoulder Chest Back Stomach Face However, this means that just about [i]anybody[/i] could tell how powerful a wizard is just by looking. Not sure I really like that. By making tats more complex rather than larger, it requires a real student of the arcane arts to tell exactly what spell-power level they're looking at. Of course, nothing to stop a 1st lvl wizard from putting fake spell tats on his face to really freak out your fighters :) Also, I like Stormborn's idea of somatic components requiring touching the tattoo, which means they would have to be kept accessible. This is why I was thinking of keeping the tats on hands, forearms and face. You could still use other areas, too, and that might explain the scantily clad wizard stereotype often depicted in less "historical" fantasy. Dropping a robe to get at some of these should be a free action. "Watch out! He's going to cast Meteor Swarm!" "Nah, I just had an itch on my back." I'm glad people seem to like this idea. Making it a feature of sorcerers instead is also a good, flavorful suggestion. For my own campaign, however, having sorcerers not require tattoos is what makes them more of an unknown wildcard, and is another example of just how innate magic is for them. [/QUOTE]
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