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<blockquote data-quote="Philthulhu" data-source="post: 2537648" data-attributes="member: 35293"><p>There are other RPGs that use Runic magic. Well, I personally know of at least one (Cursed Empires).</p><p>The way that one goes is that a spellcaster knows a selection of Runes, and they are able to mix and match each rune to create a total effect. Sometimes it works, sometimes it doesn't... wrong order, your mind can't work with that nasty clash of symbols, or it's just not a valid combination.</p><p></p><p>The same could well be done for higher-level Tattoo-using Wizards. They can already create their own spells using a tonne of gold, time and XP, so if you were using an arcane tattoo-based spellcasting class, then it could well be possible to mix and match designs.</p><p></p><p>Each spellcaster personalises his tattoos, naturally, since you can make them a personal focus. But there could well be a language of arcane tattoos. A Burning Hands might look fairly similar to Fireball (sharing a fire motiff), and even a Colour Spray (sharing the same range and arc of effect), at least with a cursory glance. With something like a Primer of the language, a spellcaster could conceivably spend some time creating combinations of tattoos in order to generate a new spell.</p><p>And hey, why else are some of them named after guys like Mordenkainen?</p><p></p><p>Could lead to a whole system of Runic mgic, but only if you wanted to make the rather large jump from fluff to actual rules.</p></blockquote><p></p>
[QUOTE="Philthulhu, post: 2537648, member: 35293"] There are other RPGs that use Runic magic. Well, I personally know of at least one (Cursed Empires). The way that one goes is that a spellcaster knows a selection of Runes, and they are able to mix and match each rune to create a total effect. Sometimes it works, sometimes it doesn't... wrong order, your mind can't work with that nasty clash of symbols, or it's just not a valid combination. The same could well be done for higher-level Tattoo-using Wizards. They can already create their own spells using a tonne of gold, time and XP, so if you were using an arcane tattoo-based spellcasting class, then it could well be possible to mix and match designs. Each spellcaster personalises his tattoos, naturally, since you can make them a personal focus. But there could well be a language of arcane tattoos. A Burning Hands might look fairly similar to Fireball (sharing a fire motiff), and even a Colour Spray (sharing the same range and arc of effect), at least with a cursory glance. With something like a Primer of the language, a spellcaster could conceivably spend some time creating combinations of tattoos in order to generate a new spell. And hey, why else are some of them named after guys like Mordenkainen? Could lead to a whole system of Runic mgic, but only if you wanted to make the rather large jump from fluff to actual rules. [/QUOTE]
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