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tattoos, spikes, punk, and goth in D&D images?
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<blockquote data-quote="s/LaSH" data-source="post: 1405414" data-attributes="member: 6929"><p>A question regarding the 'lack of background' critique:</p><p></p><p>Where <em>are</em> the iconic characters standing?</p><p></p><p>In front of a shining white castle that would put Disneyland to shame?</p><p></p><p>Upon the windswept wastes of a sunblighted, dying world?</p><p></p><p>By the King's Arms tavern?</p><p></p><p>In the creepy old woods, under the gaze of a thousand tiny eyes?</p><p></p><p>All of the above...?</p><p></p><p>Does lack of background stifle or stimulate imagination, and promote the creation of new worlds? And did the 3e dev team have this in mind when their ad campaign encouraged you to think outside the box?</p><p></p><p></p><p></p><p>A question regarding the assimilation of manga-inspired action and verve into illustrative style:</p><p></p><p>What do you look forward to describing in game?</p><p></p><p>Twelve days of trudging across the moors?</p><p></p><p>Ducking under a gnoll's halberd thrust, feeling it part your hair?</p><p></p><p>Standing with your back to a scenic vista, looking pretty?</p><p></p><p>Screaming defiance at the dragon?</p><p></p><p>Working late into the night in your lab, doing things that will never be used on an adventure?</p><p></p><p>Hitting the orc so hard he falls to the ground three times?</p><p></p><p>Odd-numbered options are old-school illustrations. Even-numbered options are things I tend to do in-game, and have noticed a distinct trend towards the portrayal thereof recently. Say what you will about WAR, action and energy are something I've always wanted in my campaigns.</p><p></p><p></p><p></p><p>I freely acknowledge that I'm using <em>reducio ad absurdum</em> here; it's my argumentative equivalent of a two-by-four with a nail in it (unsubtle and undiscriminating, but everyone takes notice). Not all my points are strictly accurate. But I do believe they're worth considering...</p><p></p><p>(And I love Caldwell's work.)</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1405414, member: 6929"] A question regarding the 'lack of background' critique: Where [i]are[/i] the iconic characters standing? In front of a shining white castle that would put Disneyland to shame? Upon the windswept wastes of a sunblighted, dying world? By the King's Arms tavern? In the creepy old woods, under the gaze of a thousand tiny eyes? All of the above...? Does lack of background stifle or stimulate imagination, and promote the creation of new worlds? And did the 3e dev team have this in mind when their ad campaign encouraged you to think outside the box? A question regarding the assimilation of manga-inspired action and verve into illustrative style: What do you look forward to describing in game? Twelve days of trudging across the moors? Ducking under a gnoll's halberd thrust, feeling it part your hair? Standing with your back to a scenic vista, looking pretty? Screaming defiance at the dragon? Working late into the night in your lab, doing things that will never be used on an adventure? Hitting the orc so hard he falls to the ground three times? Odd-numbered options are old-school illustrations. Even-numbered options are things I tend to do in-game, and have noticed a distinct trend towards the portrayal thereof recently. Say what you will about WAR, action and energy are something I've always wanted in my campaigns. I freely acknowledge that I'm using [i]reducio ad absurdum[/i] here; it's my argumentative equivalent of a two-by-four with a nail in it (unsubtle and undiscriminating, but everyone takes notice). Not all my points are strictly accurate. But I do believe they're worth considering... (And I love Caldwell's work.) [/QUOTE]
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