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tattoos, spikes, punk, and goth in D&D images?
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<blockquote data-quote="Wolv0rine" data-source="post: 1410222" data-attributes="member: 9045"><p>You're quite right here. To change one's style between the time the AD has commissioned you and the time you do the work is a <strong>bad</strong> idea. I wasn't meaning to imply that. What I meant was that one should realize and understand the differences between (in this case) comics and RPG publications. The different media require different approaches, they have different needs and atmopheres. And, in doing so, should be able to alter (or perhaps adjust is a better word) their style to fit the media they are working in. Not so much that it's no longer their style, but enough so that it fits into what it's going in to. An illustrator needs to support the work he's illustrating, not vice versa. I'm coming off as overly snoty and concescending in trying to over-explain what I'm trying to say, I know. I hope that's overlooked in favor of what I'm trying to get at. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ideally, one will have developed the appropriate tweaks to their style that fit the media they are trying to get work in beforehand, so that the AD will be able to see the artist's media-suited style beforehand. Not to mention that being able to show oneself as so versatile is only a strength. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as WAR's technical skill goes, I'd venture to say it's not as good as you suspect. In all the work he's done for WotC that I've seen, I regularly spot mis-steps and oversights in basic technique. He's good, pretty darned good. But having developed your style to the point of it being razor-sharp doesn't make one immune to oversights. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He may indeed (or perhaps not, I don't know the man) be "unaware of what he is putting down". If it is a deliberate choice, I'd question the wisdom of it myself. His style is immediately recognizable (and that <strong>is</strong> a strength, as far as marketing oneself goes), but it is also recognizable as a style with regular anatomy and basic physics (such as... the law of gravity) flaws as well. </p><p>The man's grip on his own style is nearly airtight, it's the fact that the flaws in his style are held within that airtight grip that bother me the most.</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 1410222, member: 9045"] You're quite right here. To change one's style between the time the AD has commissioned you and the time you do the work is a [B]bad[/B] idea. I wasn't meaning to imply that. What I meant was that one should realize and understand the differences between (in this case) comics and RPG publications. The different media require different approaches, they have different needs and atmopheres. And, in doing so, should be able to alter (or perhaps adjust is a better word) their style to fit the media they are working in. Not so much that it's no longer their style, but enough so that it fits into what it's going in to. An illustrator needs to support the work he's illustrating, not vice versa. I'm coming off as overly snoty and concescending in trying to over-explain what I'm trying to say, I know. I hope that's overlooked in favor of what I'm trying to get at. :) Ideally, one will have developed the appropriate tweaks to their style that fit the media they are trying to get work in beforehand, so that the AD will be able to see the artist's media-suited style beforehand. Not to mention that being able to show oneself as so versatile is only a strength. :) As far as WAR's technical skill goes, I'd venture to say it's not as good as you suspect. In all the work he's done for WotC that I've seen, I regularly spot mis-steps and oversights in basic technique. He's good, pretty darned good. But having developed your style to the point of it being razor-sharp doesn't make one immune to oversights. :) He may indeed (or perhaps not, I don't know the man) be "unaware of what he is putting down". If it is a deliberate choice, I'd question the wisdom of it myself. His style is immediately recognizable (and that [B]is[/B] a strength, as far as marketing oneself goes), but it is also recognizable as a style with regular anatomy and basic physics (such as... the law of gravity) flaws as well. The man's grip on his own style is nearly airtight, it's the fact that the flaws in his style are held within that airtight grip that bother me the most. [/QUOTE]
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