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Taunt
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<blockquote data-quote="Water Bob" data-source="post: 5538799" data-attributes="member: 92305"><p>I was playing around with the Neverwinter Nights computer game today (never played it before, and it's been sitting around for a couple of years--found it for cheap and stuck it in a pile) and I saw a neat skill while looking at character creation. </p><p></p><p>The skill is Taunt. </p><p></p><p>It's governed by CHA. Basically what you do when you make a check is provoke an enemy to drop his guard with all the cruel crap you're saying to him while fighting him. </p><p></p><p>It's a standard action to use the skill in battle, and it's an opposed roll vs. the Concentration skill. Success means that the defender is so frustrated at the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> you're spillin' that he drops his guard a bit. That "bit" is a penalty to AC equal to the difference in throws. </p><p></p><p></p><p></p><p></p><p>Now, first off, I think that it's a neat thing for the Conan game. Especially for Cimmerians. Even in the Cimmeria sourcebook (where a Taunt Feat is included), it describes Cimmerians on the shield wall lifting their kilts and snakin' the enemy, taunting them to come out and play. </p><p></p><p>I don't think it should be a skill, though. It's too focussed in its use. I'm thinking it would fit the Conan RPG better if it were a use of, say, the Intimidate skill. </p><p></p><p>And, I'm not sure it should be an Opposed Roll vs. Concentration. I think the Level check used to defeat Intimidation is a better choice. </p><p></p><p>Other than that, I think the skill use will work the same (requires a standard actions to perform, the penalty is calculated the same way). </p><p></p><p></p><p></p><p>Another way to go about this would be to make it a Feat. The Feat allows Intimidate to be used that way. That's a fair way to go because the success benefit is pretty good. </p><p></p><p></p><p></p><p>Or...you coud make it a Perform skill, as in: Perform (Taunt). It seems a bit too specific and restrive this way (I like the Feat or Intimidate skill use option better) </p><p></p><p></p><p></p><p>Even another way to go would be to make Taunt a special ability, like the Cimmerian's Fearless, Crimison Mist, or Uncanny Dodge abilities. </p><p></p><p></p><p></p><p>And, even ANOTHER way to go would be to turn this into a combat maneuver. I'm not sure what the pre-requisites would be, if any. </p><p></p><p></p><p></p><p>What are your thoughts?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5538799, member: 92305"] I was playing around with the Neverwinter Nights computer game today (never played it before, and it's been sitting around for a couple of years--found it for cheap and stuck it in a pile) and I saw a neat skill while looking at character creation. The skill is Taunt. It's governed by CHA. Basically what you do when you make a check is provoke an enemy to drop his guard with all the cruel crap you're saying to him while fighting him. It's a standard action to use the skill in battle, and it's an opposed roll vs. the Concentration skill. Success means that the defender is so frustrated at the :):):):):) you're spillin' that he drops his guard a bit. That "bit" is a penalty to AC equal to the difference in throws. Now, first off, I think that it's a neat thing for the Conan game. Especially for Cimmerians. Even in the Cimmeria sourcebook (where a Taunt Feat is included), it describes Cimmerians on the shield wall lifting their kilts and snakin' the enemy, taunting them to come out and play. I don't think it should be a skill, though. It's too focussed in its use. I'm thinking it would fit the Conan RPG better if it were a use of, say, the Intimidate skill. And, I'm not sure it should be an Opposed Roll vs. Concentration. I think the Level check used to defeat Intimidation is a better choice. Other than that, I think the skill use will work the same (requires a standard actions to perform, the penalty is calculated the same way). Another way to go about this would be to make it a Feat. The Feat allows Intimidate to be used that way. That's a fair way to go because the success benefit is pretty good. Or...you coud make it a Perform skill, as in: Perform (Taunt). It seems a bit too specific and restrive this way (I like the Feat or Intimidate skill use option better) Even another way to go would be to make Taunt a special ability, like the Cimmerian's Fearless, Crimison Mist, or Uncanny Dodge abilities. And, even ANOTHER way to go would be to turn this into a combat maneuver. I'm not sure what the pre-requisites would be, if any. What are your thoughts? [/QUOTE]
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