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General Tabletop Discussion
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Taunts & Marks vs. Challenges
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<blockquote data-quote="Croesus" data-source="post: 5860976" data-attributes="member: 35019"><p>I'm not sure I see the problem.</p><p></p><p>If we were talking about a boardgame or minis game, where your opponent (the other player) always tries to maximize the moves of his forces, then specific rules for freezing certain units makes sense.</p><p></p><p>But in a roleplaying game, I expect the GM to play the opponents, whether creatures or npc's, appropriately. Most of the time this seems to end up with the various fighter types hacking on each other, but a smart opponent will sometimes do something else, just as the player characters would. And various creatures will have their own motivations that will guide their actions. All of that lends verisimilitude or whatever to the game.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5860976, member: 35019"] I'm not sure I see the problem. If we were talking about a boardgame or minis game, where your opponent (the other player) always tries to maximize the moves of his forces, then specific rules for freezing certain units makes sense. But in a roleplaying game, I expect the GM to play the opponents, whether creatures or npc's, appropriately. Most of the time this seems to end up with the various fighter types hacking on each other, but a smart opponent will sometimes do something else, just as the player characters would. And various creatures will have their own motivations that will guide their actions. All of that lends verisimilitude or whatever to the game. [/QUOTE]
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Taunts & Marks vs. Challenges
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