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General Tabletop Discussion
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Taunts & Marks vs. Challenges
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<blockquote data-quote="GreyICE" data-source="post: 5860983" data-attributes="member: 6684526"><p>And again this comes back to what you want out of a system.</p><p></p><p>There is no internal consistency in a system where there is no penalty for walking around the fighter, but it is assumed that monsters don't do it anyway. Internally inconsistent systems are generally bad. You're saying 'well, there's no particular reason that everyone in your world doesn't do this, but... don't let them do it anyway.'</p><p></p><p>Now in the real world, why did warriors in combat not walk around each other and go cut up the archers? Well, if they just walked around another guy with a sword and went after an archer, they guy with the sword they were walking around would probably cut them up real good. He'd probably also try to protect the archers, keep the enemy from reaching them, make it harder to wound them.</p><p></p><p>The mark system and defensive auras were two good solutions to make a mechanical representation of what happens when you try to ignore the big guy with the sword.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5860983, member: 6684526"] And again this comes back to what you want out of a system. There is no internal consistency in a system where there is no penalty for walking around the fighter, but it is assumed that monsters don't do it anyway. Internally inconsistent systems are generally bad. You're saying 'well, there's no particular reason that everyone in your world doesn't do this, but... don't let them do it anyway.' Now in the real world, why did warriors in combat not walk around each other and go cut up the archers? Well, if they just walked around another guy with a sword and went after an archer, they guy with the sword they were walking around would probably cut them up real good. He'd probably also try to protect the archers, keep the enemy from reaching them, make it harder to wound them. The mark system and defensive auras were two good solutions to make a mechanical representation of what happens when you try to ignore the big guy with the sword. [/QUOTE]
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Taunts & Marks vs. Challenges
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