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General Tabletop Discussion
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Taunts & Marks vs. Challenges
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<blockquote data-quote="mkill" data-source="post: 5861651" data-attributes="member: 55985"><p>I can't believe that after 4 years, it's still necessary to explain marks and the difference to WOW aggro mechanics to people. Was that a cozy rock you were hiding under?</p><p></p><p>So for the 100th time:</p><p></p><p>Aggro: Monster dumb. Monster played by AI that doesn't want to waste computation cycle. Monster attack big tank because tank aggro high.</p><p></p><p>Mark: Give monster choice. A) attack big tank who can easily take hit B) attack squishy guy who can be killed easily, but then get whacked over head by big tank</p><p></p><p>The reason marks work better in an RPG is that in an RPG, you have a DM, who can use a human brain to determine monster actions. The DM can decide whether the monster is</p><p>A) dumb and just attacks whoever is in its face</p><p>B) smart but a chicken and tries to get away from defender before attacking squishie</p><p>C) smart but suicidal and attacks the squishy even if it gets whacked by the tank</p><p></p><p>Also, for the 100th time, there is nothing supernatural or anime about fighter marks. It's a guy, with a big sharp stick, right in your face, ready to whack you if you try something he doesn't like. All the fighter mark says is "I'm watching you, kid". Give me a baseball bat, I'll stand next to you, and try to hit my buddy over there, and I'll demonstrate for you.</p><p></p><p>Now get off my 4E lawn.</p></blockquote><p></p>
[QUOTE="mkill, post: 5861651, member: 55985"] I can't believe that after 4 years, it's still necessary to explain marks and the difference to WOW aggro mechanics to people. Was that a cozy rock you were hiding under? So for the 100th time: Aggro: Monster dumb. Monster played by AI that doesn't want to waste computation cycle. Monster attack big tank because tank aggro high. Mark: Give monster choice. A) attack big tank who can easily take hit B) attack squishy guy who can be killed easily, but then get whacked over head by big tank The reason marks work better in an RPG is that in an RPG, you have a DM, who can use a human brain to determine monster actions. The DM can decide whether the monster is A) dumb and just attacks whoever is in its face B) smart but a chicken and tries to get away from defender before attacking squishie C) smart but suicidal and attacks the squishy even if it gets whacked by the tank Also, for the 100th time, there is nothing supernatural or anime about fighter marks. It's a guy, with a big sharp stick, right in your face, ready to whack you if you try something he doesn't like. All the fighter mark says is "I'm watching you, kid". Give me a baseball bat, I'll stand next to you, and try to hit my buddy over there, and I'll demonstrate for you. Now get off my 4E lawn. [/QUOTE]
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