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General Tabletop Discussion
*Pathfinder & Starfinder
Taunts & Marks vs. Challenges
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<blockquote data-quote="Elf Witch" data-source="post: 5861758" data-attributes="member: 9037"><p>Well first I didn't remember how the marks worked. But even the way they are described makes mo go huh it is another one of those dissociative mechanics 4E has that drive me crazy. Why are you taking penalties it is because you are having to keep an eye on the fighter? Or is it because of some other reason?</p><p></p><p>I don't have any 4E books available exactly what penalty do you take if you ignore the mark?</p><p></p><p>I don't look at it the same way if you have a will save involved then that does not mean an automatic success. The right taunt should make a person angry enough to attack. Say the person is taunting the wizard about killing his family. That is pretty harsh especially if the guy did kill the wizard's family. I like a mechanic that mirrors the possibility of losing control to the right taunt.</p><p></p><p>And the game already has things in it that takes choice away ever been dominated. held had ,sleep cast on you. </p><p></p><p>Like diplomacy what you say in the taunt would add to the difficulty or ease of the save. Saying something like I am going to find and rape your mother does not work if the person mother is dead or they don't who it is. </p><p></p><p>I want my mechanics to make some kind of sense not just be there for some kind of game balance. So the fighter has marked me why should I take a penalty on attacking the wizard if the fighter is not standing right there to threaten me, what if the someone else has moved to engage the fighter am I still marked and if I am why am I worried about it?</p><p></p><p>Taunting is a tactic that has been used by soldiers forever. It is a classic trope in fantasy. I would like to see some kind of mechanic to handle this. Sure it could be left to role playing but for the most part only the most dedicated role player will attack taking the disadvantages.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5861758, member: 9037"] Well first I didn't remember how the marks worked. But even the way they are described makes mo go huh it is another one of those dissociative mechanics 4E has that drive me crazy. Why are you taking penalties it is because you are having to keep an eye on the fighter? Or is it because of some other reason? I don't have any 4E books available exactly what penalty do you take if you ignore the mark? I don't look at it the same way if you have a will save involved then that does not mean an automatic success. The right taunt should make a person angry enough to attack. Say the person is taunting the wizard about killing his family. That is pretty harsh especially if the guy did kill the wizard's family. I like a mechanic that mirrors the possibility of losing control to the right taunt. And the game already has things in it that takes choice away ever been dominated. held had ,sleep cast on you. Like diplomacy what you say in the taunt would add to the difficulty or ease of the save. Saying something like I am going to find and rape your mother does not work if the person mother is dead or they don't who it is. I want my mechanics to make some kind of sense not just be there for some kind of game balance. So the fighter has marked me why should I take a penalty on attacking the wizard if the fighter is not standing right there to threaten me, what if the someone else has moved to engage the fighter am I still marked and if I am why am I worried about it? Taunting is a tactic that has been used by soldiers forever. It is a classic trope in fantasy. I would like to see some kind of mechanic to handle this. Sure it could be left to role playing but for the most part only the most dedicated role player will attack taking the disadvantages. [/QUOTE]
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