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General Tabletop Discussion
*Pathfinder & Starfinder
Taunts & Marks vs. Challenges
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<blockquote data-quote="nightwalker450" data-source="post: 5862544" data-attributes="member: 94895"><p>I'd have to say the 4th edition marking mechanic was quite slick in it's execution. I played the knight in 3.5, and it was seemed fairly gamey but I was happy to have some way to actually be a tank. I didn't like that it was just "force the creature to attack me". There was really no thought in it, and it was pretty much the most obvious video game taunt.</p><p></p><p>Now 4th edition, made the fighter (or defender of your choice) actually get in the creature's way. Then the GM (not the computer..) got to consider whether you were a meaningful enough threat, or if you were worth ignoring. As a GM I've played encounters in multiple ways when dealing with Marks.</p><p></p><p>- Solo Dragons, feel that defenders are insignificant and will ignore the mark, taking the hits (they have the HP to soak them).</p><p>- Low Int creatures, will go after whatever is causing them the most pain, and try to make them stop</p><p>- Undead will swing at whatever is in front of them, defender or not.</p><p>- Tactical, Self-Preservation conscious creatures will figure out how to deal with the defender, or team up to bypass or overwhelm them.</p><p></p><p>But the key here is as a GM I'm determining how the creature is reacting to the mark, the player isn't mind-controlling the creature, the creature just has to weigh the penalties/effects of the mark. And simply put, if I attack the fighter, that was their purpose, to draw my attention. But if I don't attack them, the fighter is at least having an effect (-2 penalty) on my actions, and possibly more (damage/OA).</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5862544, member: 94895"] I'd have to say the 4th edition marking mechanic was quite slick in it's execution. I played the knight in 3.5, and it was seemed fairly gamey but I was happy to have some way to actually be a tank. I didn't like that it was just "force the creature to attack me". There was really no thought in it, and it was pretty much the most obvious video game taunt. Now 4th edition, made the fighter (or defender of your choice) actually get in the creature's way. Then the GM (not the computer..) got to consider whether you were a meaningful enough threat, or if you were worth ignoring. As a GM I've played encounters in multiple ways when dealing with Marks. - Solo Dragons, feel that defenders are insignificant and will ignore the mark, taking the hits (they have the HP to soak them). - Low Int creatures, will go after whatever is causing them the most pain, and try to make them stop - Undead will swing at whatever is in front of them, defender or not. - Tactical, Self-Preservation conscious creatures will figure out how to deal with the defender, or team up to bypass or overwhelm them. But the key here is as a GM I'm determining how the creature is reacting to the mark, the player isn't mind-controlling the creature, the creature just has to weigh the penalties/effects of the mark. And simply put, if I attack the fighter, that was their purpose, to draw my attention. But if I don't attack them, the fighter is at least having an effect (-2 penalty) on my actions, and possibly more (damage/OA). [/QUOTE]
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Taunts & Marks vs. Challenges
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