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Taunts & Marks vs. Challenges
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<blockquote data-quote="fuindordm" data-source="post: 5862646" data-attributes="member: 5435"><p>I thought marks were an elegant solution to the problem of fighters not being able to hold a line. I never played with the essentials fighter, but its aura sounded like a good alternative.</p><p></p><p>In 3.x there were just too many ways of avoiding AoOs. Tumbling and mobility for dextrous enemies, or just running a half-circle outside the fighter's reach for anyone else. And enemies wanted to take out the soft targets first, because they were also the targets doing the most damage (spells). So the only tactically sound choice was usually to focus on the spellcasters, then mop up the fighters.</p><p></p><p>Now, a single fighter will never be able to control much of an open battlefield. But penalizing adjacent opponents who ignore the fighter is a pretty effective mechanic, and it never seemed contrived to me. The -2 penalty is not excessive, but it's definitely enough to make the DM/NPC reconsider their cost/benefit analysis.</p><p></p><p>And for the record, I liked the Knight class too. I don't think I'd use its challenge feature on PCs, but I think it's fine model for a PC class on NPCs.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 5862646, member: 5435"] I thought marks were an elegant solution to the problem of fighters not being able to hold a line. I never played with the essentials fighter, but its aura sounded like a good alternative. In 3.x there were just too many ways of avoiding AoOs. Tumbling and mobility for dextrous enemies, or just running a half-circle outside the fighter's reach for anyone else. And enemies wanted to take out the soft targets first, because they were also the targets doing the most damage (spells). So the only tactically sound choice was usually to focus on the spellcasters, then mop up the fighters. Now, a single fighter will never be able to control much of an open battlefield. But penalizing adjacent opponents who ignore the fighter is a pretty effective mechanic, and it never seemed contrived to me. The -2 penalty is not excessive, but it's definitely enough to make the DM/NPC reconsider their cost/benefit analysis. And for the record, I liked the Knight class too. I don't think I'd use its challenge feature on PCs, but I think it's fine model for a PC class on NPCs. [/QUOTE]
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Taunts & Marks vs. Challenges
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