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<blockquote data-quote="mrrodgers" data-source="post: 4287350" data-attributes="member: 51027"><p>Bump of regeneration!</p><p></p><p>I'm working on the shaman* atm, so I'll give everyone a little preview.</p><p></p><p></p><p><strong><span style="font-size: 15px">SHAMAN</span></strong></p><p></p><p><strong>Role:</strong> Leader hybrid. You lead by invoking the spirits of nature and your ancestors to heal and protect your allies. You also use the elements for slow, freeze, burn, and zap your foes.</p><p><strong>Power source:</strong> Primal. You draw your power from nature and your natural surroundings, and to a lesser extent, the elements.</p><p><strong>Key abilities:</strong> Wisdom, Strength, Charisma.</p><p></p><p><strong>Armor proficiencies:</strong> Cloth, Leather, Hide, Chainmail</p><p><strong>Weapon proficiencies:</strong>Simple Melee, Simple Ranged, Axes, Hammers</p><p><strong>Implement:</strong> Totems</p><p><strong>Bonus to Defence:</strong> +2 Will</p><p></p><p><strong>Hit Points at 1st level:</strong> 12 + Constitution score</p><p><strong>Hit Points per Level gained:</strong> 5</p><p><strong>Healing Surges per Day:</strong> 7 + Constitution modifier</p><p></p><p><strong>Trained Skills:</strong> Nature, Religion. From the class skills list below, choose two more trained skills at 1st level.</p><p><em>Class Skills:</em> Arcana (Int), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Religion (Int)</p><p></p><p><strong>Build Options:</strong> Enhancement shaman, restoration shaman</p><p><strong>Class Features:</strong> Ancestral Knowledge, Totemic Lore, Ritual Casting</p><p></p><p><strong>Creating a Shaman</strong></p><p>The shaman has three basic builds to start: the elemental shaman, the enhancement shaman, and the restoration shaman. Shamans rely on Strength for their melee attacks and Wisdom for their healing and non-melee powers. Charisma also aids their abilities.</p><p style="margin-left: 20px"><strong>Enhancement Shaman</strong></p> <p style="margin-left: 20px">If you choose to concentrate on melee, you find a good assortment of strikes to your liking. To achieve this build, make Strength your primary score, with Wisdom secondary and Charisma tertiary. Enhancement shamans should choose the Enhancement Mastery background and the earth totem.</p> <p style="margin-left: 20px"><strong>Suggested Feat:</strong> Weapon Specialization (Human feat: Action Surge)</p> <p style="margin-left: 20px"><strong>Suggested Skills:</strong> Endurance, Insight</p> <p style="margin-left: 20px"><strong>Suggested At-Will Powers:</strong> <em>rockbiter strike, stormstrike</em></p> <p style="margin-left: 20px"><strong>Suggested Encounter Power:</strong> <em>spirit strike</em></p> <p style="margin-left: 20px"><strong>Suggested Daily Power:</strong> <em>stoneskin totem</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Restoration Shaman</strong></p> <p style="margin-left: 20px">If you want to focus on healing, you will find a good assortment of spells to your liking. To achieve this build, you'll want to make Wisdom your primary ability, with Charisma secondary and Strength tertiary. Restoration shamans should take the Restoration Mastery background and the water totem.</p> <p style="margin-left: 20px"><strong>Suggested Feat:</strong> Ancestral Guidance (Human feat: Human Perseverance)</p> <p style="margin-left: 20px"><strong>Suggested Skills:</strong> Heal, Insight</p> <p style="margin-left: 20px"><strong>Suggested At-Will Powers:</strong> <em>spirit smite, frostbrand strike</em></p> <p style="margin-left: 20px"><strong>Suggested Encounter Power:</strong> <em>tidal strike</em></p> <p style="margin-left: 20px"><strong>Suggested Daily Power:</strong> <em>healing spring totem</em></p><p></p><p><strong>Ancestral Knowledge:</strong> The mantle of shamanism is passed down from generation to generation, thus each family tends specialize in one area of the shaman's functionality. Choose one of the following ancestral backgrounds and gain its benefit:</p><p style="margin-left: 20px"><strong>Enhancement Mastery:</strong> You may gain either Two Weapon Fighting or Power Attack as a bonus feat, you must meet the prerequisites.</p> <p style="margin-left: 20px"><strong>Restoration Mastery:</strong> You may add your wisdom modifier your healing effects.</p><p><strong>Totemic Lore:</strong> You start with one totem of the following types: air, earth, fire, or water. At 4th, 8th, and 12th levels, you gain an additional totem of a different type. You may only use totem powers whose type matches that of a totem you posses. You may only have one totem power of each type active at a time.</p><p><strong>Ritual Casting:</strong> You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. you posses a ritual book, and it contains two rituals you have mastered: Lightning Shield (see below) and one other 1st-level ritual of your choice.</p><p></p><p>Powers and rituals are coming soon.</p><p></p><p>*I'm trying to make it setting neutral, so that you can use it in your other campaigns as well.</p></blockquote><p></p>
[QUOTE="mrrodgers, post: 4287350, member: 51027"] Bump of regeneration! I'm working on the shaman* atm, so I'll give everyone a little preview. [b][size=4]SHAMAN[/size][/b] [b]Role:[/b] Leader hybrid. You lead by invoking the spirits of nature and your ancestors to heal and protect your allies. You also use the elements for slow, freeze, burn, and zap your foes. [b]Power source:[/b] Primal. You draw your power from nature and your natural surroundings, and to a lesser extent, the elements. [b]Key abilities:[/b] Wisdom, Strength, Charisma. [b]Armor proficiencies:[/b] Cloth, Leather, Hide, Chainmail [b]Weapon proficiencies:[/b]Simple Melee, Simple Ranged, Axes, Hammers [b]Implement:[/b] Totems [b]Bonus to Defence:[/b] +2 Will [b]Hit Points at 1st level:[/b] 12 + Constitution score [b]Hit Points per Level gained:[/b] 5 [b]Healing Surges per Day:[/b] 7 + Constitution modifier [b]Trained Skills:[/b] Nature, Religion. From the class skills list below, choose two more trained skills at 1st level. [i]Class Skills:[/i] Arcana (Int), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Religion (Int) [b]Build Options:[/b] Enhancement shaman, restoration shaman [b]Class Features:[/b] Ancestral Knowledge, Totemic Lore, Ritual Casting [b]Creating a Shaman[/b] The shaman has three basic builds to start: the elemental shaman, the enhancement shaman, and the restoration shaman. Shamans rely on Strength for their melee attacks and Wisdom for their healing and non-melee powers. Charisma also aids their abilities. [indent][b]Enhancement Shaman[/b] If you choose to concentrate on melee, you find a good assortment of strikes to your liking. To achieve this build, make Strength your primary score, with Wisdom secondary and Charisma tertiary. Enhancement shamans should choose the Enhancement Mastery background and the earth totem. [b]Suggested Feat:[/b] Weapon Specialization (Human feat: Action Surge) [b]Suggested Skills:[/b] Endurance, Insight [b]Suggested At-Will Powers:[/b] [i]rockbiter strike, stormstrike[/i] [b]Suggested Encounter Power:[/b] [i]spirit strike[/i] [b]Suggested Daily Power:[/b] [i]stoneskin totem[/i] [b]Restoration Shaman[/b] If you want to focus on healing, you will find a good assortment of spells to your liking. To achieve this build, you'll want to make Wisdom your primary ability, with Charisma secondary and Strength tertiary. Restoration shamans should take the Restoration Mastery background and the water totem. [b]Suggested Feat:[/b] Ancestral Guidance (Human feat: Human Perseverance) [b]Suggested Skills:[/b] Heal, Insight [b]Suggested At-Will Powers:[/b] [i]spirit smite, frostbrand strike[/i] [b]Suggested Encounter Power:[/b] [i]tidal strike[/i] [b]Suggested Daily Power:[/b] [i]healing spring totem[/i][/indent] [b]Ancestral Knowledge:[/b] The mantle of shamanism is passed down from generation to generation, thus each family tends specialize in one area of the shaman's functionality. Choose one of the following ancestral backgrounds and gain its benefit: [Indent][b]Enhancement Mastery:[/b] You may gain either Two Weapon Fighting or Power Attack as a bonus feat, you must meet the prerequisites.[/indent] [indent][b]Restoration Mastery:[/b] You may add your wisdom modifier your healing effects.[/indent] [b]Totemic Lore:[/b] You start with one totem of the following types: air, earth, fire, or water. At 4th, 8th, and 12th levels, you gain an additional totem of a different type. You may only use totem powers whose type matches that of a totem you posses. You may only have one totem power of each type active at a time. [b]Ritual Casting:[/b] You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. you posses a ritual book, and it contains two rituals you have mastered: Lightning Shield (see below) and one other 1st-level ritual of your choice. Powers and rituals are coming soon. *I'm trying to make it setting neutral, so that you can use it in your other campaigns as well. [/QUOTE]
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