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Tavern Brawler + Rope/Hook... reach grapple?
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<blockquote data-quote="fuindordm" data-source="post: 6890186" data-attributes="member: 5435"><p>The kuo-toa use a pincer staff that lets them grapple at 10'. Here's how I ran it:</p><p></p><p>If the grapple succeeds, the kuo-toa with the staff and the target cannot attack each other in melee. However, the target can still melee adjacent squares as normal. The kuo-toa can push/pull the target with an opposed strength check. </p><p></p><p>Basically, one of the kuo-toa would try to catch a PC with the staff, then pull the PC away from allies to a floor hazard or a position where other kuo-toa could attack. </p><p></p><p>The PC grappled by the staff can three options:</p><p>1- Try to escape by rolling Str(Athletics) or Dex(Acrobatics) vs DC</p><p>2- Try to grapple the kuo-toa (success means that you have a firm hold on the staff and good footing), after which you can push/pull the kuo-toa with an opposed Str check.</p><p></p><p>Of course, in case (2) the kuo-toa would have the option of simply dropping the staff, in which case neither party is grappled any more.</p><p></p><p>So for the rope/hook combo, I would allow some similar mechanic and reward the player for a clever idea for an improvised weapon.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6890186, member: 5435"] The kuo-toa use a pincer staff that lets them grapple at 10'. Here's how I ran it: If the grapple succeeds, the kuo-toa with the staff and the target cannot attack each other in melee. However, the target can still melee adjacent squares as normal. The kuo-toa can push/pull the target with an opposed strength check. Basically, one of the kuo-toa would try to catch a PC with the staff, then pull the PC away from allies to a floor hazard or a position where other kuo-toa could attack. The PC grappled by the staff can three options: 1- Try to escape by rolling Str(Athletics) or Dex(Acrobatics) vs DC 2- Try to grapple the kuo-toa (success means that you have a firm hold on the staff and good footing), after which you can push/pull the kuo-toa with an opposed Str check. Of course, in case (2) the kuo-toa would have the option of simply dropping the staff, in which case neither party is grappled any more. So for the rope/hook combo, I would allow some similar mechanic and reward the player for a clever idea for an improvised weapon. [/QUOTE]
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Tavern Brawler + Rope/Hook... reach grapple?
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