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<blockquote data-quote="Shayuri" data-source="post: 4230078" data-attributes="member: 4936"><p>[Sblock=Tatterdemalion, still working on background]Name: Tatterdemalion</p><p>Race: Pixie</p><p>Class/Level: 18 scout, 8 swordsage, 4 ECL</p><p>Gender: Female</p><p>Exp:</p><p></p><p>Desc</p><p>Wild-haired, wild-eyed and dressed in tattered clothes, Tatterdemalion can be a disturbing sight despite her childlike proportions and savage, feral good looks. Her hair is a flamelike tangle of bright orange, with autumn leaves caught in it. She favors a short, forest green dress made of overlapping cloth triangles, like scales or leaves, that are are torn as if she'd been dragging the garment through thorns. Her legs are either bare or in lime green tights, the same bright striking color as her eyes, and she wears deep brown shoes secured with leather thongs that twine around her calves.</p><p></p><p>Strength (STR) 12 (-4 racial)</p><p>Dexterity (DEX) 48 (+8 racial, +5 levelup + 5 inherent + 12 enhancement)</p><p>Constitution (CON) 28 (+4 inherent + 6 enhancement)</p><p>Intelligence (INT) 16 (+6 racial)</p><p>Wisdom (WIS) 40 (+4 racial, +1 levelup + 5 inherent + 12 enhancement)</p><p>Charisma (CHA) 16 (+6 racial)</p><p></p><p>Alignment: Chaotic Good</p><p>AC: 59 (10 + 1 size + 1 natural + 19 dex + 15 wis + 5 deflection + 8 armor)</p><p>Hit Points: [158+(26xcon)]x5 = 1960</p><p>Movement: 600', 900' Good</p><p></p><p>Init: +27</p><p>Base Attack Bonus: +18</p><p>Melee Attack: +37 (w/weapon finesse)</p><p>Ranged Attack: +37</p><p>Fort: +28 (9 base + 9 Con + 2 battle fort + 8 resistance)</p><p>Reflex: +44 (17 base + 19 dex + 8 resistance)</p><p>Will: +35 (12 base + 15 wis + 8 resistance)</p><p></p><p>Race Abilities</p><p>-4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha</p><p>Small size: +1 hit, +1 AC, +4 Hide, -4 grapple, 3/4's wgt limits</p><p>Fly 60' Good</p><p>Low Light Vision</p><p>+2 Spot, Search, Listen</p><p>Racial Bonus Feats: Dodge, Weapon Finesse</p><p>+1 natural armor</p><p>Spell Like Abilities: (CL 8, each 1/day, DC cha-based)</p><p>- Lesser Confusion</p><p>- Dancing Lights</p><p>- Detect Chaos, Good, Evil, Law, Thoughts</p><p>- Dispel Magic</p><p>- Entangle</p><p>- Permanant Image</p><p>DR 10/cold iron</p><p>SR 41 (15 + class levels)</p><p>Greater Invisibility at will (Su)</p><p>LA +4</p><p></p><p>Class Abilities:</p><p>Skirmish +5d6, +4 AC</p><p>Trapfinding</p><p>Battle Fortitude +2 (bonus to init & fort saves)</p><p>Uncanny Dodge</p><p>Fast Movement +20 foot speed</p><p>Trackless Step (cannot be tracked in natural surroundings)</p><p>Bonus Feats: 4</p><p> - Mobility, Spring Attack, Improved Initiative, Quick Draw</p><p>Evasion</p><p>Flawless Stride (moves normally through any terrain)</p><p>Camouflage (use Hide in any natural terrain)</p><p>Blindsense 30</p><p>Hide in Plain Sight (use hide even when observed, in natural terrain)</p><p>Free Movement (Ex, as Freedom of Movement spell)</p><p></p><p>Quick to Act +2</p><p>Discipline Focus (weapon) - Shadow Hand</p><p>Discipline Focus (Insight strike +15 dmg) - Shadow Hand</p><p>Discipline Focus (Defensive Stance +2 saves) - Setting Sun</p><p>Sense Magic</p><p></p><p>Skills: 231 scout + 88 swordsage</p><p>Bluffcc +20 (14cc ranks + 3 cha +3 item)</p><p>Concentration +38 (29 ranks + 9 Con)</p><p>Hide +52 (29 ranks + 19 Dex + 4 size)</p><p>Knowledge: Nature +27 (24 ranks + 3 int)</p><p>Listen +46 (29 ranks + 15 Wis + 2 racial)</p><p>Move Silently +48 (29 ranks + 19 Dex)</p><p>Performcc +16 (10cc ranks + 3 Cha + 3 item) </p><p>Search +26 (21 ranks + +3 Int +2 racial)</p><p>Sense Motive +44 (29 ranks + 15 wis)</p><p>Spot +47 (25 ranks + 15 wis + 2 racial + 5 item)</p><p>Survival +36 (21 ranks + 15 wis)</p><p>Tumble +48 (29 ranks + 19 dex)</p><p></p><p>Feats</p><p>1 Improved Unarmed Strike</p><p>3 Combat Reflexes</p><p>6 Deflect Arrows</p><p>9 Adaptive Style (Tome of Battle p28)</p><p>12 Darkstalker (Lords of Madness p179)</p><p>15 Shadow Blade (Tome of Battle p32)</p><p>18 Bounding Assault (PHB 2 p75)</p><p></p><p>21 Exceptional Deflection</p><p>24 Infinite Deflection</p><p></p><p>Languages - Common, Sylvan, Elvish, Goblin, Orcish</p><p></p><p>Manuevers (Swordsage CL17) 13 known, 7 readied</p><p></p><p>Diamond Mind</p><p>----------------</p><p>* Mind Over Body (Counter)</p><p>Emerald Razor (strike)</p><p>* Greater Insightful Strike (strike)</p><p>* Diamond Defense (Counter)</p><p>* Time Stands Still (Strike)</p><p></p><p>Shadow Hand</p><p>--------------</p><p>* Bloodletting Strike (Strike)</p><p>Shadow Blink (teleport)</p><p>Shadow Garrote (Strike)</p><p>Obscuring Shadow Veil (Strike)</p><p>One With Shadow (Counter)</p><p></p><p>Setting Sun</p><p>--------------</p><p>* Counter Charge (Counter)</p><p>Hydra Slaying Strike (Strike)</p><p>* Fool's Strike (Counter)</p><p></p><p>Stances 3</p><p>-----------</p><p>Stance of Alacrity (1 free counter per round)</p><p>Giant Killing Style (+2 to hit, +4 damage vs larger creatures)</p><p>Assassin's Stance (Gain 2d6 sneak attack)</p><p></p><p>Money - 1,390</p><p></p><p>Weapon - </p><p>Evening Star, +48 to hit, 1d4+26, 2lbs, 5,122,810</p><p>Everbright (MIC p34) Illuminating (MIC p36) Metalline (MIC p38) Impaling (MIC p37) Sacred (MIC p42) Wounding Short Sword +10</p><p>Weapon Crystal: Greater Truedeath, 10,000gp (MIC p66)</p><p></p><p>Armour -</p><p>Bracers of Armor +8, 64k</p><p></p><p>Gear -</p><p> None</p><p> </p><p></p><p>Magic - 4,641,000</p><p>Gloves of Dex +12, 1.44mil</p><p>Periapt of Wis +12, 1.44mil</p><p>Vest of Resistance +8, 640,000</p><p></p><p>Ironskin Ring, 400k</p><p>Ring of Fast Healing, 300k</p><p>Belt of Con +6, 36k</p><p>Cloak of Etherealness, 55k</p><p>Raptor's Mask, 3,500gp (MIC p210)</p><p>Boots of Speed, 12,000gp</p><p>Circlet of Persuasion, 4,500gp </p><p>Personal Oasis, 4,600gp (MIC p168)</p><p>Rod of Bodily Restoration, 3,100gp (MIC p173)</p><p>Orb of Mental Renewal, 3,100gp (MIC p167)</p><p>Gem of Seeing, 75k</p><p></p><p>Tomes: 385k</p><p>Tome of Wis +5, 137,500</p><p>Tome of Dex +5, 137,500</p><p>Tome of Con +4, 110,000</p><p> </p><p>Background:[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4230078, member: 4936"] [Sblock=Tatterdemalion, still working on background]Name: Tatterdemalion Race: Pixie Class/Level: 18 scout, 8 swordsage, 4 ECL Gender: Female Exp: Desc Wild-haired, wild-eyed and dressed in tattered clothes, Tatterdemalion can be a disturbing sight despite her childlike proportions and savage, feral good looks. Her hair is a flamelike tangle of bright orange, with autumn leaves caught in it. She favors a short, forest green dress made of overlapping cloth triangles, like scales or leaves, that are are torn as if she'd been dragging the garment through thorns. Her legs are either bare or in lime green tights, the same bright striking color as her eyes, and she wears deep brown shoes secured with leather thongs that twine around her calves. Strength (STR) 12 (-4 racial) Dexterity (DEX) 48 (+8 racial, +5 levelup + 5 inherent + 12 enhancement) Constitution (CON) 28 (+4 inherent + 6 enhancement) Intelligence (INT) 16 (+6 racial) Wisdom (WIS) 40 (+4 racial, +1 levelup + 5 inherent + 12 enhancement) Charisma (CHA) 16 (+6 racial) Alignment: Chaotic Good AC: 59 (10 + 1 size + 1 natural + 19 dex + 15 wis + 5 deflection + 8 armor) Hit Points: [158+(26xcon)]x5 = 1960 Movement: 600', 900' Good Init: +27 Base Attack Bonus: +18 Melee Attack: +37 (w/weapon finesse) Ranged Attack: +37 Fort: +28 (9 base + 9 Con + 2 battle fort + 8 resistance) Reflex: +44 (17 base + 19 dex + 8 resistance) Will: +35 (12 base + 15 wis + 8 resistance) Race Abilities -4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha Small size: +1 hit, +1 AC, +4 Hide, -4 grapple, 3/4's wgt limits Fly 60' Good Low Light Vision +2 Spot, Search, Listen Racial Bonus Feats: Dodge, Weapon Finesse +1 natural armor Spell Like Abilities: (CL 8, each 1/day, DC cha-based) - Lesser Confusion - Dancing Lights - Detect Chaos, Good, Evil, Law, Thoughts - Dispel Magic - Entangle - Permanant Image DR 10/cold iron SR 41 (15 + class levels) Greater Invisibility at will (Su) LA +4 Class Abilities: Skirmish +5d6, +4 AC Trapfinding Battle Fortitude +2 (bonus to init & fort saves) Uncanny Dodge Fast Movement +20 foot speed Trackless Step (cannot be tracked in natural surroundings) Bonus Feats: 4 - Mobility, Spring Attack, Improved Initiative, Quick Draw Evasion Flawless Stride (moves normally through any terrain) Camouflage (use Hide in any natural terrain) Blindsense 30 Hide in Plain Sight (use hide even when observed, in natural terrain) Free Movement (Ex, as Freedom of Movement spell) Quick to Act +2 Discipline Focus (weapon) - Shadow Hand Discipline Focus (Insight strike +15 dmg) - Shadow Hand Discipline Focus (Defensive Stance +2 saves) - Setting Sun Sense Magic Skills: 231 scout + 88 swordsage Bluffcc +20 (14cc ranks + 3 cha +3 item) Concentration +38 (29 ranks + 9 Con) Hide +52 (29 ranks + 19 Dex + 4 size) Knowledge: Nature +27 (24 ranks + 3 int) Listen +46 (29 ranks + 15 Wis + 2 racial) Move Silently +48 (29 ranks + 19 Dex) Performcc +16 (10cc ranks + 3 Cha + 3 item) Search +26 (21 ranks + +3 Int +2 racial) Sense Motive +44 (29 ranks + 15 wis) Spot +47 (25 ranks + 15 wis + 2 racial + 5 item) Survival +36 (21 ranks + 15 wis) Tumble +48 (29 ranks + 19 dex) Feats 1 Improved Unarmed Strike 3 Combat Reflexes 6 Deflect Arrows 9 Adaptive Style (Tome of Battle p28) 12 Darkstalker (Lords of Madness p179) 15 Shadow Blade (Tome of Battle p32) 18 Bounding Assault (PHB 2 p75) 21 Exceptional Deflection 24 Infinite Deflection Languages - Common, Sylvan, Elvish, Goblin, Orcish Manuevers (Swordsage CL17) 13 known, 7 readied Diamond Mind ---------------- * Mind Over Body (Counter) Emerald Razor (strike) * Greater Insightful Strike (strike) * Diamond Defense (Counter) * Time Stands Still (Strike) Shadow Hand -------------- * Bloodletting Strike (Strike) Shadow Blink (teleport) Shadow Garrote (Strike) Obscuring Shadow Veil (Strike) One With Shadow (Counter) Setting Sun -------------- * Counter Charge (Counter) Hydra Slaying Strike (Strike) * Fool's Strike (Counter) Stances 3 ----------- Stance of Alacrity (1 free counter per round) Giant Killing Style (+2 to hit, +4 damage vs larger creatures) Assassin's Stance (Gain 2d6 sneak attack) Money - 1,390 Weapon - Evening Star, +48 to hit, 1d4+26, 2lbs, 5,122,810 Everbright (MIC p34) Illuminating (MIC p36) Metalline (MIC p38) Impaling (MIC p37) Sacred (MIC p42) Wounding Short Sword +10 Weapon Crystal: Greater Truedeath, 10,000gp (MIC p66) Armour - Bracers of Armor +8, 64k Gear - None Magic - 4,641,000 Gloves of Dex +12, 1.44mil Periapt of Wis +12, 1.44mil Vest of Resistance +8, 640,000 Ironskin Ring, 400k Ring of Fast Healing, 300k Belt of Con +6, 36k Cloak of Etherealness, 55k Raptor's Mask, 3,500gp (MIC p210) Boots of Speed, 12,000gp Circlet of Persuasion, 4,500gp Personal Oasis, 4,600gp (MIC p168) Rod of Bodily Restoration, 3,100gp (MIC p173) Orb of Mental Renewal, 3,100gp (MIC p167) Gem of Seeing, 75k Tomes: 385k Tome of Wis +5, 137,500 Tome of Dex +5, 137,500 Tome of Con +4, 110,000 Background:[/sblock] [/QUOTE]
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