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[Tavern Thread] The Dunn Wright Inn
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<blockquote data-quote="perrinmiller" data-source="post: 5577757" data-attributes="member: 88649"><p><strong>NPC, Jangles the Gambler</strong></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Jangles.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Jangles smiles and puts 5 dice (6-sided) on the table as he sits down, <span style="color: Red">"Gents, I am not cheat. Feel free to check my dice while I explain the rules of the game, Ship, Captain and Crew."</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">"To play, everyone ante's up. The object is to roll the Ship, a six, the Captain, a five and the Crew, a four on three of the five dice. The other two dice are the Ship's Cargo. When the Hammer, that's the last roller, has taken his turn, the highest score, The Point, wins the pot. Everyone who ante's up gets a chance rolling up to three times."</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">"In the event of a tie or a draw, we ante up again play another round. If you fail to roll the Captain, Ship and Crew, you don't get to score any cargo."</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">"Now there are some finer points to rolling. After your first roll, you have to have the Ship first to be able to count the Captain or the Crew. Same thing for the Captain before counting the Crew. Make sense? Say I roll a two fours, a five, a two and a one; no Captain. So I gotta roll them all again, I cannot keep the four and five. Then, on my second roll I get lucky and roll the Captain, the Ship, and the Crew; they all count. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">"The other two dice are my Cargo; let's say they were a two and a four. Not great, right? Since I haven't yet rolled a third time, I can roll the Cargo dice one more time to try and get something better. If I do that, the previous Cargo doesn't count, though."</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">"Play in the round goes clockwise, any questions?"</span></p><p></p><p>Jangles is sitting with Borric on his left, Fury on his right, and Syl across the table.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5577757, member: 88649"] [b]NPC, Jangles the Gambler[/b] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Unlimited%20RPGs/Jangles.jpg[/IMG] Jangles smiles and puts 5 dice (6-sided) on the table as he sits down, [COLOR=Red]"Gents, I am not cheat. Feel free to check my dice while I explain the rules of the game, Ship, Captain and Crew." "To play, everyone ante's up. The object is to roll the Ship, a six, the Captain, a five and the Crew, a four on three of the five dice. The other two dice are the Ship's Cargo. When the Hammer, that's the last roller, has taken his turn, the highest score, The Point, wins the pot. Everyone who ante's up gets a chance rolling up to three times." "In the event of a tie or a draw, we ante up again play another round. If you fail to roll the Captain, Ship and Crew, you don't get to score any cargo." "Now there are some finer points to rolling. After your first roll, you have to have the Ship first to be able to count the Captain or the Crew. Same thing for the Captain before counting the Crew. Make sense? Say I roll a two fours, a five, a two and a one; no Captain. So I gotta roll them all again, I cannot keep the four and five. Then, on my second roll I get lucky and roll the Captain, the Ship, and the Crew; they all count. "The other two dice are my Cargo; let's say they were a two and a four. Not great, right? Since I haven't yet rolled a third time, I can roll the Cargo dice one more time to try and get something better. If I do that, the previous Cargo doesn't count, though." "Play in the round goes clockwise, any questions?"[/COLOR] Jangles is sitting with Borric on his left, Fury on his right, and Syl across the table. [/QUOTE]
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