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[Tavern Thread] The Dunn Wright Inn
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<blockquote data-quote="jkason" data-source="post: 5688731" data-attributes="member: 2710"><p><strong>And then ... job opportunities</strong></p><p></p><p><strong>Outside</strong></p><p></p><p>The human and the gnome haven't gotten far when a White Cloak rides by.</p><p></p><p><span style="color: slategray">"What in the hells is that ... thing?"</span> he calls out, pointing to the head on Borric's pike. He groans. <span style="color: slategray">"You're 'adventurers,' aren't you? Why is it your kind are always dragging dead things into town instead of burning or burying them like normal people?</span></p><p><span style="color: slategray"></span></p><p><span style="color: slategray">"Never mind,"</span> he says before either person can answer. <span style="color: slategray">"In any case, if you aren't already off to gather more of ... whatever that is, I'm heading to the Dunn Wright to offer some work. Might be up your alley.</span></p><p><span style="color: slategray"></span></p><p><span style="color: slategray">"Or at least out of my city,"</span> he adds the last with a mutter.</p><p></p><p>Whether Zelena and Borric choose to follow or not, the city guard makes his way to the Inn, tying up his horse outside before he enters.</p><p></p><p>-----------------------------------</p><p></p><p><strong>Inside</strong></p><p></p><p>A clean-cut member of Venza's city guard, the White Cloaks, enters the Inn. He looks around as if half-expecting to have walked into a bar brawl, then shrugs as things seem to be relatively tame.</p><p></p><p><span style="color: slategray">"Okay, listen up, folks,"</span> the man says. <span style="color: slategray">"I'm <a href="http://livingpf.wikia.com/wiki/Galen_Parsons" target="_blank">Commander Parsons</a>, serving Venza to keep the peace. I find myself in need of some help with an out of town problem, and since I know this place tends to collect ... "</span> it's clear he's about to say something unkind, but he adjusts: <span style="color: slategray">"...folks unafraid to cause trouble, I thought I'd offer up the job here first."</span></p><p></p><p>He takes a table near the front door and sits expectantly.</p><p></p><p>[sblock=Recruitment]Got my approval, so this is the official recruitment for "Distant Relations," an adventure for 4-5 PC's of levels 3 or 4. </p><p></p><p>Disclosure hopefully without spoilers: This is an adventure requiring subterfuge as well as combat. Disable Device and Bluff are likely to be very useful skills to have. Also, divine PCs whose tenets require them to openly display or employ symbols of their faith may find their abilities more challenging to access during some portions of the adventure. That's not meant to discourage anyone so much as let them know up front that they may need to be a bit more creative. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5688731, member: 2710"] [b]And then ... job opportunities[/b] [b]Outside[/b] The human and the gnome haven't gotten far when a White Cloak rides by. [color=slategray]"What in the hells is that ... thing?"[/color] he calls out, pointing to the head on Borric's pike. He groans. [color=slategray]"You're 'adventurers,' aren't you? Why is it your kind are always dragging dead things into town instead of burning or burying them like normal people? "Never mind,"[/color] he says before either person can answer. [color=slategray]"In any case, if you aren't already off to gather more of ... whatever that is, I'm heading to the Dunn Wright to offer some work. Might be up your alley. "Or at least out of my city,"[/color] he adds the last with a mutter. Whether Zelena and Borric choose to follow or not, the city guard makes his way to the Inn, tying up his horse outside before he enters. ----------------------------------- [b]Inside[/b] A clean-cut member of Venza's city guard, the White Cloaks, enters the Inn. He looks around as if half-expecting to have walked into a bar brawl, then shrugs as things seem to be relatively tame. [color=slategray]"Okay, listen up, folks,"[/color] the man says. [color=slategray]"I'm [url=http://livingpf.wikia.com/wiki/Galen_Parsons]Commander Parsons[/url], serving Venza to keep the peace. I find myself in need of some help with an out of town problem, and since I know this place tends to collect ... "[/color] it's clear he's about to say something unkind, but he adjusts: [color=slategray]"...folks unafraid to cause trouble, I thought I'd offer up the job here first."[/color] He takes a table near the front door and sits expectantly. [sblock=Recruitment]Got my approval, so this is the official recruitment for "Distant Relations," an adventure for 4-5 PC's of levels 3 or 4. Disclosure hopefully without spoilers: This is an adventure requiring subterfuge as well as combat. Disable Device and Bluff are likely to be very useful skills to have. Also, divine PCs whose tenets require them to openly display or employ symbols of their faith may find their abilities more challenging to access during some portions of the adventure. That's not meant to discourage anyone so much as let them know up front that they may need to be a bit more creative. :) [/sblock] [/QUOTE]
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