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General Tabletop Discussion
*Dungeons & Dragons
Taxes, and the people who have to pay them.
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<blockquote data-quote="LordEntrails" data-source="post: 7194221" data-attributes="member: 6804070"><p>First of all you have to think of how a government can practically collect taxes (or fees).</p><p></p><p>Sales taxes like we have today are... iffy and rely upon the goodwill and honesty of the merchants. I mean if everything you do is in cash (gold) and you don't have receipts and records are hand written (duplicate books anyone?) So, imo, sales taxes will never work.</p><p></p><p>Property or resident taxes work. You can send tax collectors into an area to levy taxes once a year (or whatever interval) and simply collect from every residence and everyone they can catch, using an arcane mark or just ink to mark those who have paid. So, this works for commoners and nobles, not so good for adventurers.</p><p></p><p>Import/Export taxes work. Basically any wagon or goods that go in or out of the city gate, or go across any given boarded get assessed a tax (5%). This works somewhat better for adventurers. But of course a bag of holding can carry a lot of stuff that can easily be hid. </p><p></p><p>Income taxes don't work, because you have no way to corroborate wages or income.</p><p></p><p>But, before you go too far, what fun is this going to add to your game? It adds some chances for roleplaying, especially import/export style taxes, but will probably become boring and stale pretty quickly (again, unless it becomes part of the campaign).</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7194221, member: 6804070"] First of all you have to think of how a government can practically collect taxes (or fees). Sales taxes like we have today are... iffy and rely upon the goodwill and honesty of the merchants. I mean if everything you do is in cash (gold) and you don't have receipts and records are hand written (duplicate books anyone?) So, imo, sales taxes will never work. Property or resident taxes work. You can send tax collectors into an area to levy taxes once a year (or whatever interval) and simply collect from every residence and everyone they can catch, using an arcane mark or just ink to mark those who have paid. So, this works for commoners and nobles, not so good for adventurers. Import/Export taxes work. Basically any wagon or goods that go in or out of the city gate, or go across any given boarded get assessed a tax (5%). This works somewhat better for adventurers. But of course a bag of holding can carry a lot of stuff that can easily be hid. Income taxes don't work, because you have no way to corroborate wages or income. But, before you go too far, what fun is this going to add to your game? It adds some chances for roleplaying, especially import/export style taxes, but will probably become boring and stale pretty quickly (again, unless it becomes part of the campaign). [/QUOTE]
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